Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions

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(Replaced content with "==Normal Moves== ===Standing Normals=== ===== <span class="invisible-header">5LP</span> ===== {{FrameData-HDBZ | moveId = ssjgoku_5lp | chara = SSJ Goku | input = 5LP | name = 5LP | subtitle = lol | images = HDBZ SSJGoku 5LP.png | hitboxes = HDBZ SSJGoku hitbox LP.PNG | spImages = | damage = | minDamage = | type = | guard = | cancel = | cancelWindow = | property = | cost = | attribute = | startup...")
Tag: Replaced
Line 47: Line 47:
|hitbox =HDBZ SSJGoku hitbox LP.PNG
|hitbox =HDBZ SSJGoku hitbox LP.PNG
|data=
|data=
  {{AttackData-HDBZ
  | damage = 23
  | guard = LH
  | startup = 4
  | active = 3
  | recovery = 3
  | cost = -
  | hitAdv = +3 (+4)
  | blockAdv = +2 (+3)
  | description = 5LP
  }}
}}
===== <span class="invisible-header">5MP</span> =====
{{MoveData
|name= 5MP
|input=
|linkname=5MP
|image = HDBZ SSJGoku 5MP.png
|hitbox =HDBZ SSJGoku hitbox MP.PNG
|data=
  {{AttackData-HDBZ
  | damage = 32
  | guard = LH
  | startup = 7
  | active = 4
  | recovery = 7
  | cost = -
  | hitAdv = +3 (+9)
  | blockAdv = +2 (+8)
  | description = 5MP
  }}
}}
===== <span class="invisible-header">5HP</span> =====
{{MoveData
|name= 5HP
|input= Flurry Punch
|linkname=5HP
|image = HDBZ SSJGoku 5HP.png
|hitbox =HDBZ SSJGoku hitbox HP-1.PNG
|hitbox2 =HDBZ SSJGoku hitbox HP-2.PNG
|hitbox3 =HDBZ SSJGoku hitbox HP-3.PNG
|hitbox4 =HDBZ SSJGoku hitbox HP-4.PNG
|hitbox5 =HDBZ SSJGoku hitbox HP-5.PNG
|hitbox6 =HDBZ SSJGoku hitbox HP-6.PNG
|hitbox7 =HDBZ SSJGoku hitbox HP-7.PNG
|data=
  {{AttackData-HDBZ
  | damage = 51
  | guard = LH
  | startup = 9
  | active = 2,2,2,3,2,3,2
  | recovery = 22
  | cost = -
  | hitAdv = -6 (+13)
  | blockAdv = -13
  | description = 5HP
  }}
}}
===== <span class="invisible-header">5LK</span> =====
{{MoveData
|name= 5LK
|input=
|linkname=5LK
|image = HDBZ SSJGoku 5LK.png
|hitbox =HDBZ SSJGoku hitbox LK.PNG
|data=
  {{AttackData-HDBZ
  | damage = 26
  | guard = LH
  | startup = 5
  | active = 4
  | recovery = 6
  | cost = -
  | hitAdv =
  | blockAdv = 0 (+5)
  | description = 5LK
  }}
}}
===== <span class="invisible-header">5MK</span> =====
{{MoveData
|name= 5MK
|input=
|linkname=5MK
|image = HDBZ SSJGoku 5MK.png
|hitbox =HDBZ SSJGoku hitbox MK.PNG
|data=
  {{AttackData-HDBZ
  | damage = 35
  | guard = LH
  | startup = 7
  | active = 4
  | recovery = 12
  | cost = -
  | hitAdv = -2 (+9)
  | blockAdv = -3 (+8)
  | description = 5MK
  }}
}}
===== <span class="invisible-header">5HK</span> =====
{{MoveData
|name= 5HK
|input=
|linkname=5HK
|image = HDBZ SSJGoku 5HK.png
|hitbox =HDBZ SSJGoku hitbox HK.PNG
|data=
  {{AttackData-HDBZ
  | damage = 35
  | guard = LH
  | startup = 9
  | active = 5
  | recovery = 17
  | cost = -
  | hitAdv = 0 (+17)
  | blockAdv = -6 (+11)
  | description = 5HK
  }}
}}
===Crouching Normals===
===== <span class="invisible-header">2LP</span> =====
{{MoveData
|name= 2LP
|input=
|linkname=2LP
|image = HDBZ SSJGoku 2LP.png
|hitbox =HDBZ SSJGoku hitbox 2LP.PNG
|data=
  {{AttackData-HDBZ
  | damage = 18
  | guard = LH
  | startup = 4
  | active = 4
  | recovery = 3
  | cost = -
  | hitAdv = +3 (+5)
  | blockAdv = +2 (+4)
  | description = 2LP
  }}
}}
===== <span class="invisible-header">2MP</span> =====
{{MoveData
|name= 2MP
|input=
|linkname=2MP
|image = HDBZ SSJGoku 2MP.png
|hitbox =HDBZ SSJGoku hitbox 2MP.jpg
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 2MP
  }}
}}
===== <span class="invisible-header">2HP</span> =====
{{MoveData
|name= 2HP
|input= Uppercut
|linkname=2HP
|image = HDBZ SSJGoku 2HP.png
|hitbox =HDBZ SSJGoku hitbox 2HP.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 2HP
  }}
}}
===== <span class="invisible-header">2LK</span> =====
{{MoveData
|name= 2LK
|input=
|linkname=2LK
|image = HDBZ SSJGoku 2LK.png
|hitbox =HDBZ SSJGoku hitbox 2LK.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = L
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 2LK
  }}
}}
===== <span class="invisible-header">2MK</span> =====
{{MoveData
|name= 2MK
|input=
|linkname=2MK
|image = HDBZ SSJGoku 2MK.png
|hitbox =HDBZ SSJGoku hitbox 2MK.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = L
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 2MK
  }}
}}
===== <span class="invisible-header">2HK</span> =====
{{MoveData
|name= 2HK
|input= 360 Splits Kick
|linkname=2HK
|image = HDBZ SSJGoku 2HK.png
|hitbox =HDBZ SSJGoku hitbox 2HK.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 2HK
  }}
}}
===Close Normals===
===== <span class="invisible-header">c.5LP</span> =====
{{MoveData
|name= c.5LP
|input=
|linkname=c.5LP
|image = HDBZ SSJGoku c.5LP.png
|hitbox =HDBZ SSJGoku hitbox cLP-1.PNG
|data=
  {{AttackData-HDBZ
  | damage = 16
  | guard = LH
  | startup = 4
  | active = 3
  | recovery = 5
  | cost = -
  | hitAdv = +2 (+5)
  | blockAdv = +1 (+4)
  | description = c.5LP
  }}
}}
===== <span class="invisible-header">c.5MK</span> =====
{{MoveData
|name= c.5MK
|input=
|linkname=c.5MK
|image = HDBZ SSJGoku c.5MK.png
|hitbox =HDBZ SSJGoku hitbox cMK.PNG
|data=
  {{AttackData-HDBZ
  | damage = 28
  | guard = LH
  | startup = 6
  | active = 4
  | recovery = 7
  | cost = -
  | hitAdv = +3 (+9)
  | blockAdv = +2 (+8)
  | description = c.5MP
  }}
}}
===Air Normals===
===== <span class="invisible-header">j.LP</span> =====
{{MoveData
|name= j.LP
|input=
|linkname=j.LP
|image = HDBZ SSJGoku j.LP.png
|hitbox =HDBZ SSJGoku hitbox j.LP-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.LP-2.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = j.LP
  }}
}}
===== <span class="invisible-header">j.MP</span> =====
{{MoveData
|name= j.MP
|input=
|linkname=j.MP
|image = HDBZ SSJGoku j.MP.png
|hitbox =HDBZ SSJGoku hitbox j.MP-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.MP-2.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = j.MP
  }}
}}
===== <span class="invisible-header">j.HP</span> =====
{{MoveData
|name= j.HP
|input=
|linkname=j.HP
|image = HDBZ SSJGoku j.HP.png
|hitbox =HDBZ SSJGoku hitbox j.HP.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = j.H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = j.HP
  }}
}}
===== <span class="invisible-header">j.LK</span> =====
{{MoveData
|name= j.LK
|input=
|linkname=j.LK
|image = HDBZ SSJGoku j.LK.png
|hitbox =HDBZ SSJGoku hitbox j.LK.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = j.LK
  }}
}}
===== <span class="invisible-header">j.MK</span> =====
{{MoveData
|name= j.MK
|input=
|linkname=j.MK
|image = HDBZ SSJGoku j.MK.png
|hitbox =HDBZ SSJGoku hitbox j.MK-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.MK-2.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = j.MK
  }}
}}
===== <span class="invisible-header">j.HK</span> =====
{{MoveData
|name= j.HK
|input= Boomerang Kick
|linkname=j.HK
|image = HDBZ SSJGoku j.HK.png
|hitbox =HDBZ SSJGoku hitbox j.HK-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.HK-2.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = j.HK
  }}
}}
===Command Normals===
===== <span class="invisible-header">5HP~5HP</span> =====
{{MoveData
|name= 5HP~5HP
|input= Fury Uppercut
|linkname=5HP~5HP
|image = HDBZ SSJGoku 5HP-followup.png
|hitbox =HDBZ SSJGoku hitbox HP-followup.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HP followup
  }}
}}
===== <span class="invisible-header">5HK~5HK~5HK</span> =====
{{MoveData
|name= 5HK~5HK~5HK
|input=Blur Max Kick Combo
|linkname=5HK~5HK~5HK
|image = HDBZ SSJGoku 5HK-2.png
|hitbox =HDBZ SSJGoku hitbox HK-2.JPG
|caption= First
|image2 = HDBZ SSJGoku 2HK.png
|hitbox2 =HDBZ SSJGoku hitbox HK-3.JPG
|caption2= Second
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HK~5HK
  }}
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HK~5HK~5HK
  }}
}}
===== <span class="invisible-header">j.4HK</span> =====
{{MoveData
|name= j.4HK
|input= Reverse Boomerang Kick
|linkname=j.4HK
|image = HDBZ SSJGoku j.HK.png
|hitbox =HDBZ SSJGoku hitbox j.HK-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.HK-2.JPG
|data=
  {{AttackData-HDBZ
  | damage = 38
  | guard = H
  | startup = 10
  | active = 5
  | recovery = -
  | cost = -
  | hitAdv = HKD
  | blockAdv = -
  | description = j.4HK
  }}
}}
===Dash Normals===
===== <span class="invisible-header">66HK</span> =====
{{MoveData
|name= 66HK
|input= Wing Kick
|linkname=66HK
|image = HDBZ SSJGoku 66HK.png
|hitbox = HDBZ SSJGoku hitbox 66HK-1.PNG
|hitbox2 = HDBZ SSJGoku hitbox 66HK-2.PNG
|hitbox3 = HDBZ SSJGoku hitbox 66HK-3.PNG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Avoids low attacks during the entire startup. It has two different hitboxes but only hits once.
  }}
}}
==Universal Mechanics==
===== <span class="invisible-header">Throw</span> =====
{{MoveData
|name= Throw
|input= LP+LK
|linkname=Throw
|image = HDBZ SSJGoku throw.png
|hitbox =HDBZ SSJGoku hitbox throw.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Forward Throw
  }}
{{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Back Throw
  }}
}}
===== <span class="invisible-header">Focus</span> =====
{{MoveData
|name= Focus Attack
|input= HP+HK
|linkname=Throw
|image = HDBZ SSJGoku focus.png
|hitbox =HDBZ SSJGoku hitbox focus-startup.JPG
|caption = Startup
|hitbox2 =HDBZ SSJGoku hitbox focus.JPG
|caption2 = Attack
|data=
  {{AttackData-HDBZ
| version = Not-Fully Charged
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Focus Attack
  }}
{{AttackData-HDBZ
| version = Fully Charged
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Focus Attack
  }}
}}
===Zetto Counters===
===== <span class="invisible-header">Zetto Counter Ground P</span> =====
{{MoveData
|name= Zetto Counter (Ground) Punch
|input= 6PP
|linkname=Zetto Counter (Ground) Punch
|image = HDBZ SSJGoku P-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox P-zetto-counter.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Punch Zetto Counter (Ground)
  }}
}}
===== <span class="invisible-header">Zetto Counter Ground K</span> =====
{{MoveData
|name= Zetto Counter (Ground) Punch
|input= 6KK
|linkname=Zetto Counter (Ground) Punch
|image = HDBZ SSJGoku K-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox K-zetto-counter.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Kick Zetto Counter (Ground)
  }}
}}
===== <span class="invisible-header">Zetto Counter Air P</span> =====
{{MoveData
|name= Zetto Counter (Air) Punch
|input= j.6PP
|linkname=Zetto Counter (Air) Punch
|image = HDBZ SSJGoku air-P-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox air-P-zetto-counter.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Punch Zetto Counter (air)
  }}
}}
===== <span class="invisible-header">Zetto Counter Air K</span> =====
{{MoveData
|name= Zetto Counter (Air) Kick
|input= j.6KK
|linkname=Zetto Counter (Air) Kick
|image = HDBZ SSJGoku air-K-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox air-K-zetto-counter.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Kick Zetto Counter (air)
  }}
}}
==Special Moves==
===== <span class="invisible-header">Ki Blast</span> =====
{{MoveData
|name= Ki Blast
|input=236P
|linkname=Ki Blast
|image = HDBZ SSJGoku 236P-1.png
|hitbox =HDBZ SSJGoku hitbox ki-blast.JPG
|data=
  {{AttackData-HDBZ
| version = 236LP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Ki Blast can repeat 2 times
  }}
{{AttackData-HDBZ
| version = 236MP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Ki Blast can repeat 2 times
  }}
{{AttackData-HDBZ
| version = 236HP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Ki Blast can repeat 2 times
  }}
{{AttackData-HDBZ
| version = 236PP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Ki Blast can repeat 2 times
  }}
}}
===== <span class="invisible-header">Blast Fist</span> =====
{{MoveData
|name= Blast Fist
|input=623P
|linkname=Blast Fist
|image = HDBZ SSJGoku 623P.png
|hitbox =HDBZ SSJGoku hitbox 623P-ground-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox 623P-ground-2.JPG
|hitbox3 =HDBZ SSJGoku hitbox 623P-air-1.JPG
|hitbox4 =HDBZ SSJGoku hitbox 623P-air-2.JPG
|data=
  {{AttackData-HDBZ
| version =623LP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = light version
  }}
{{AttackData-HDBZ
| version = 623MP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = medium version
  }}
{{AttackData-HDBZ
| version = 623HP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = heavy version
  }}
{{AttackData-HDBZ
| version = 623PP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = ex version
  }}
}}
===== <span class="invisible-header">Slash-Down Kick</span> =====
{{MoveData
|name=Slash-Down Kick
|input=j.236K
|linkname=Slash-Down Kick
|image = HDBZ SSJGoku j.236K.png
|hitbox =HDBZ SSJGoku hitbox 236K-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox 236K-2.JPG
|data=
  {{AttackData-HDBZ
| version =j.236LK
  | damage =
  | guard = H
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = light version
  }}
{{AttackData-HDBZ
| version = j.236MK
  | damage =
  | guard = H
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = medium version
  }}
{{AttackData-HDBZ
| version = j.236HK
  | damage =
  | guard = H
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = heavy version
  }}
{{AttackData-HDBZ
| version = j.236KK
  | damage =
  | guard = H
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = EX version
  }}
}}
===== <span class="invisible-header">Teleport</span> =====
{{MoveData
|name=Teleport
|input=214X (air OK)
|linkname=Teleport
|image = HDBZ SSJGoku 214X.png
|hitbox =HDBZ SSJGoku hitbox 214X-ground.JPG
|hitbox2 =HDBZ SSJGoku hitbox 214X-air.JPG
|data=
{{AttackData-HDBZ
| version =214P
  | damage =
  | guard = -
  | startup = 6
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = ground punch version
  }}
  {{AttackData-HDBZ
| version =214K
  | damage =
  | guard = -
  | startup = 6
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = ground kick version
  }}
{{AttackData-HDBZ
| version = j.214P
  | damage =
  | guard = -
  | startup = 6
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = air punch version
  }}
  {{AttackData-HDBZ
| version =j.214K
  | damage =
  | guard = -
  | startup = 6
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = air kick version
  }}
}}
==Super Moves==
===== <span class="invisible-header">Kamehameha</span> =====
{{MoveData
|name=Kamehameha
|input=2362364P
|linkname=Kamehameha
|image = HDBZ SSJGoku 236236P.png
|hitbox =HDBZ SSJGoku hitbox kamehameha.JPG
|caption =Straight
|image2 = HDBZ SSJGoku 2362368P.png
|hitbox2 =HDBZ SSJGoku hitbox kamehameha-UP.JPG
|caption2 =Up
|image3 = HDBZ SSJGoku j.236236P.png
|hitbox3 =HDBZ SSJGoku hitbox kamehameha-DOWN.JPG
|caption3 =Air
|image4 = HDBZ SSJGoku 236236PPP.png
|caption4 =Mega
|data=
{{AttackData-HDBZ
| version = Level 1
  | damage =
  | guard = -
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = kamehameha
  }}
{{AttackData-HDBZ
| version = Level 2
  | damage =
  | guard = -
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = super kamehameha
  }}
{{AttackData-HDBZ
| version = Level 3
  | damage =
  | guard = -
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = mega kamehameha
  }}
}}
===== <span class="invisible-header">Sonic Rush</span> =====
{{MoveData
|name=Sonic Rush
|input=2362364K
|linkname=Sonic Rush
|image = HDBZ SSJGoku 236236K.png
|hitbox =HDBZ SSJGoku hitbox 236236K-1.JPG
|data=
{{AttackData-HDBZ
| version = Level 1
  | damage =
  | guard = -
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = sonic rush
  }}
{{AttackData-HDBZ
| version = Level 2
  | damage =
  | guard = -
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = super sonic rush
  }}
}}
===== <span class="invisible-header">Hyper Rush</span> =====
{{MoveData
|name=Hyper Rush
|input=2363214K
|linkname=Hyper Rush
|image = HDBZ SSJGoku 2363214K.png
|hitbox =HDBZ SSJGoku hitbox 2363214K.JPG
|data=
{{AttackData-HDBZ
  | damage = 279
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = HKD
  | blockAdv = -17
  | description = Non Emo version
  }}
}}
==Power Mode==
===== <span class="invisible-header">Justice Mode</span> =====
{{MoveData
|name= Justice Mode
|input= 22MP+MK
|linkname=Justice Mode
|image = HDBZ SSJGoku activate-emo.png
|hitbox =HDBZ SSJGoku hitbox activate.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Kick Zetto Counter (air)
  }}
}}
===== <span class="invisible-header">Teleport Attacks</span> =====
{{MoveData
|name= Teleport Attacks / Pursue Attacks
|input=
|linkname=Teleport Attacks / Pursue Attacks
|image = HDBZ SSJGoku tattack-up.png
|hitbox =HDBZ SSJGoku hitbox 8MPMK.JPG
|caption = 8MP+MK
|image2 = HDBZ SSJGoku tattack-side.png
|hitbox2 =HDBZ SSJGoku hitbox 6MPMK.JPG
|caption2 = 4MP+MK, 6MP+MK
|image3 = HDBZ SSJGoku tattack-down.png
|hitbox3 =HDBZ SSJGoku hitbox 2MPMK.JPG
|caption3 = 2MP+MK
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Up
  }}
{{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Side
  }}
{{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Down
  }}
}}
===Emo Exit===
===== <span class="invisible-header">God Bind</span> =====
{{MoveData
|name= God Bind
|input= 22MP+MK
|linkname=God Bind
|image = HDBZ SSJGoku emo-exit.png
|hitbox =HDBZ SSJGoku hitbox exit.JPG
|hitbox2 =HDBZ SSJGoku hitbox exit-projectile.JPG
|data=
  {{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Emo Exit
  }}
}}
==Level 3 Finisher==
===== <span class="invisible-header">Level 3 Finisher</span> =====
{{MoveData
|name=Hyper Rush
|input=2363214K
|linkname=Hyper Rush
|image = HDBZ SSJGoku 2363214K.png
|image2 = HDBZ SSJGoku finish2.png
|caption2 = 1-Inch Punch
|image3 = HDBZ SSJGoku finish1.png
|caption3 = See Ya Spirit Bomb
|image4 = HDBZ SSJGoku finish3.png
|caption4 = Ultra Instinct
|hitbox =HDBZ SSJGoku hitbox 2363214K.JPG
|data=
  {{AttackData-HDBZ
| version =1-Inch Punch
  | damage = 329
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = HKD
  | blockAdv = -27
  | description = Level 1 Emo version
  }}
{{AttackData-HDBZ
| version = See Ya Spirit Bomb
  | damage = 629
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = HKD
  | blockAdv = -27
  | description = Level 2 Emo version
  }}
  {{AttackData-HDBZ
| version =Ultra Instinct
  | damage = 729
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = HKD
  | blockAdv = -27
  | description = Level 3 Emo version
  }}
}}

Revision as of 11:33, 4 June 2024

Normal Moves

Standing Normals

5LP
5LP
5LP
5LP
lol

ssjgoku_5lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5LP.png Hitboxes HDBZ SSJGoku hitbox LP.PNG
Captions Hitbox Captions
Special images
Notes

{{MoveData |name= 5LP |input= |linkname=5LP |image = HDBZ SSJGoku 5LP.png |hitbox =HDBZ SSJGoku hitbox LP.PNG |data=