Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions

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Line 8: Line 8:
|name=Stand Light Punch
|name=Stand Light Punch
|subtitle=
|subtitle=
|images= HDBZ SSJGoku cLP.png
|images= HDBZ SSJGoku 5LP.png
|hitboxes=HDBZ SSJGoku hitbox cLP-1.PNG
|hitboxes=HDBZ SSJGoku hitbox LP.PNG
|damage=16
|damage=16
|mindamage=
|mindamage=
Line 31: Line 31:
|name=Stand Light Punch Close
|name=Stand Light Punch Close
|subtitle=
|subtitle=
|images=HDBZ SSJGoku 5LP.png
|images=HDBZ SSJGoku cLP.png
|hitboxes=HDBZ SSJGoku hitbox LP.PNG
|hitboxes=HDBZ SSJGoku hitbox cLP-1.PNG
|damage=20
|damage=20
|mindamage=
|mindamage=

Revision as of 12:18, 4 June 2024

Normal Moves

Standing Normals

5LP
5LP
5LP
Stand Light Punch

ssjgoku_5lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
16 Mid 5 3 3 10 +2 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Yes
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5LP.png Hitboxes HDBZ SSJGoku hitbox LP.PNG
Captions Hitbox Captions
Special images
Notes
c.LP
c.LP
(c.LP)
Stand Light Punch Close

ssjgoku_c.lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
20 Mid 5 3 4 11 +1 +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Yes
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku cLP.png Hitboxes HDBZ SSJGoku hitbox cLP-1.PNG
Captions Hitbox Captions
Special images
Notes