Exceed Fighting System/Sol Badguy: Difference between revisions

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==Gameplay==
==Gameplay==
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
<!--A short 1-2 paragraph summary of the character's gameplay style, catered to new players. For more detailed information, use Strategy subpage-->
Sol Badguy is a mixup heavy short ranged brawler.
Sol Badguy is a mixup heavy short ranged brawler.


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  |gaugecost=-
  |gaugecost=-
  |forcecost=-
  |forcecost=-
|framedata=PLACEHOLDER
  |description=BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.
  |description=BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.
|framedata=bloof


* Description of shape and so on.
* Description of shape and so on.
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  |gaugecost=-
  |gaugecost=-
  |forcecost=-
  |forcecost=-
|framedata=PLACEHOLDER
  |description=If you initiated, +2 Power. Otherwise, +2 Armor.
  |description=If you initiated, +2 Power. Otherwise, +2 Armor.


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  |gaugecost=-
  |gaugecost=-
  |forcecost=-
  |forcecost=-
|framedata=PLACEHOLDER
  |description= Ignore Armor. You cannot be Pushed or Pulled.  
  |description= Ignore Armor. You cannot be Pushed or Pulled.  


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  |gaugecost=3
  |gaugecost=3
  |forcecost=-
  |forcecost=-
|framedata=PLACEHOLDER
  |description=BEFORE: If you initiated, Close 3.  
  |description=BEFORE: If you initiated, Close 3.  


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  |gaugecost=2
  |gaugecost=2
  |forcecost=-
  |forcecost=-
|framedata=PLACEHOLDER
  |description=HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.
  |description=HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.
* Description of shape and so on.
* Description of shape and so on.

Latest revision as of 10:26, 19 June 2024

EXCEED SOL PROFILE.png

Story

Copy an official summary.

Gameplay

Sol Badguy is a mixup heavy short ranged brawler.


Strengths Weaknesses
  • Spicy Item 1: Description of why this is amazing
  • Sour Item 1: Description of why this is not amazing

Unique Ability and Exceed

Unique Ability

Sol Badguy
EXCEED SOL FRONTSIDE.png
EXCEED SOL BACKSIDE.png
Front Side Exceed Cost
3

When you Strike, if you Canceled this turn, +1 Power.

  • Description of uses and so on.
Exceed Side Exceed Cost
-

When you Exceed, Strike.

When you Strike, if you Canceled this turn, +2 Power.

  • Description of uses and so on.

Normals

Link to the season 7 normals page

Specials

Night Raid Vortex / Keep Yourself Alive
Night Raid Vortex / Keep Yourself Alive
EXCEED SOL NIGHT RAID VORTEX.png
Night Raid Vortex Range Power Speed Armor Guard Gauge Cost Force Cost
1 4 2 0 6 - -

BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.

  • Description of shape and so on.

PLACEHOLDER


Keep Yourself Alive Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

+2 Power. NOW: Draw 2.

  • Description of uses and so on.
Volcanic Viper / Bandit Revolver
Volcanic Viper / Bandit Revolver
EXCEED SOL VOLCANIC VIPER.png
Volcanic Viper Range Power Speed Armor Guard Gauge Cost Force Cost
1-2 3 5 0 3 - -

If you initiated, +2 Power. Otherwise, +2 Armor.

  • Description of shape and so on.

PLACEHOLDER


Bandit Revolver Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

NOW: Close 1. Draw 1.

HIT: The opponent must discard a random card.

  • Description of uses and so on.
Wild Throw / Smell of the Game
Wild Throw / Smell of the Game
EXCEED SOL WILD THROW.png
Wild Throw Range Power Speed Armor Guard Gauge Cost Force Cost
1 5 3 0 3 - -

Ignore Armor. You cannot be Pushed or Pulled.

HIT: Pull 1. Gain Advantage

  • Description of shape and so on.

PLACEHOLDER


Smell of the Game Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

HIT: +1 Power. Add this to your Gauge.

  • Description of uses and so on.

Ultras

Heavy Mob Cemetery / Find Your One Way
Heavy Mob Cemetery / Find Your One Way
EXCEED SOL HEAVY MOB CEMETARY.png
Heavy Mob Cemetery Range Power Speed Armor Guard Gauge Cost Force Cost
1 5 3 0 3 3 -

BEFORE: If you initiated, Close 3.

HIT: Draw 4.

  • Description of shape and so on.

PLACEHOLDER


Find Your One Way Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

HIT: +1 Power. Draw 2.

  • Description of uses and so on.
Tyrant Rave / Flame of Corruption
Tyrant Rave / Flame of Corruption
EXCEED SOL TYRANT RAVE.png
Tyrant Rave Range Power Speed Armor Guard Gauge Cost Force Cost
1-2 3 7 0 0 2 -

HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.

  • Description of shape and so on.

PLACEHOLDER


Flame of Corruption Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power.

  • Description of uses and so on.

External Links