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| |image=MF_Rho_PP.png | | |image=MF_Rho_PP.png |
| |caption= | | |caption= |
| |image2=MF_Rho_PP.png | | |image2=MF_Rho_PP_Success.png |
| |caption2= | | |caption2= |
| |name=Arctic Reflect | | |name=Arctic Reflect |
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| }} | | }} |
| {{AttackData-MF | | {{AttackData-MF |
| |version=PP | | |version=Reflect Success |
| |damage=70 | | |damage=70 |
| |guard=Overhead | | |guard=Overhead |
Revision as of 20:42, 22 June 2024
Story
Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'
Gameplay
Give a quick pitch for the character's overall gameplan.
Strengths |
Weaknesses
|
- Put a strength of the character that is a reason to pick them.
- Copying text from other wikis on this site speeds things up.
|
- Detail the weakpoints of a character, what they can't do and why people might not click with them.
- When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.
|
Moveset
Normal Moves
Standing Normals
Standing Light Punch 5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30
|
High
|
4
|
3
|
7
|
5
|
1
|
10
|
|
Standing Heavy Punch 5HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
75
|
High
|
11
|
3
|
20
|
6
|
3
|
20
|
|
Standing Light Kick 5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
35
|
High
|
6
|
2
|
10
|
4
|
-2
|
10
|
|
Standing Heavy Kick 5HK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
60
|
High
|
10
|
3
|
12
|
-1
|
-3
|
20
|
|
Crouching Normals
Crouching Light Punch 2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30
|
Mid
|
4
|
3
|
5
|
3
|
0
|
10
|
|
Crouching Heavy Punch 2HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
60
|
Mid
|
9
|
2
|
13
|
2
|
-2
|
20
|
|
Crouching Light Kick 2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30
|
Low
|
7
|
3
|
12
|
4
|
2
|
10
|
|
|
Crouching Heavy Kick 2HK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
60
|
Low
|
13
|
5
|
17
|
-
|
-14
|
20
|
|
|
Jumping Normals
Jumping Light Punch j.LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30
|
Overhead
|
5
|
6
|
-
|
-
|
-
|
10
|
|
|
Jumping Heavy Punch j.HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
60
|
Overhead
|
9
|
6
|
-
|
-
|
-
|
20
|
|
|
Jumping Light Kick j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30
|
Overhead
|
7
|
6
|
-
|
-
|
-
|
10
|
|
|
Jumping Heavy Kick j.HK
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.HK
|
50
|
Overhead
|
10
|
6
|
-
|
-
|
-
|
10
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.Hold HK
|
70
|
Overhead
|
20
|
6
|
-
|
-
|
-
|
20
|
|
|
Universal Commands
Cranial Ice LPLK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
70
|
GroundOnly
|
5
|
2
|
20
|
-
|
-
|
0
|
|
|
Cranial Ice (Back) 4LPLK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
70
|
GroundOnly
|
5
|
2
|
20
|
-
|
-
|
0
|
|
|
Arctic Greaves HPHK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
70
|
Overhead
|
21
|
2
|
20
|
4
|
-10
|
20
|
Overhead, Aerial Groundbounces
|
|
Arctic Reflect PP
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
PP
|
0
|
Mid
|
6
|
9
|
25
|
-
|
-
|
0
|
Counter projectiles when active, frames 6-15.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
Reflect Success
|
70
|
Overhead
|
16
|
-
|
24
|
8
|
0
|
10
|
|
|
Frozen Roundhouse KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
80
|
High
|
37
|
5
|
22
|
15
|
-10
|
30
|
Freezes, Aerial Wallbounces
|
|
Specials
Base Counter 214LK or HK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
70
|
Overhead
|
8
|
8
|
26
|
18
|
0
|
10
|
|
|
Manta Blade 236LK
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
236LK
|
30, 40
|
High
|
11
|
2 (3) 3
|
17
|
6
|
-2
|
5
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
236HK
|
35, 45
|
High
|
19
|
2 (3) 3
|
20
|
10
|
-12
|
5
|
|
|
Manta Blade (LK) 236LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30, 40
|
High
|
11
|
2 (3) 3
|
17
|
6
|
-2
|
15
|
|
|
Arctic Snap 214LP or HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
60
|
Mid
|
15
|
-
|
25
|
8
|
-17
|
20
|
|
|
Glacial Fist 236LP
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
236LP
|
70
|
Mid
|
20
|
-
|
35
|
-
|
-12
|
20
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
236HP
|
70
|
Mid
|
20
|
-
|
35
|
-
|
-12
|
20
|
|
|
Supers
Manta Blade Barrage 236KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
19
|
Mid
|
10
|
71
|
40
|
-
|
-24
|
0
|
I. Frames 1-13, Hits 10 Times, Launches, Final Hit Groundbounces
|
|
Polar Vortex 214PP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
39
|
Mid
|
16
|
-
|
35
|
-
|
-18
|
1
|
Hits 8 Times, I. Frames 1-8, Launches
|
|
Glacial Army 236PP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
35
|
Mid
|
20
|
-
|
74
|
-
|
-32
|
1
|
|
|
Royal Counter 214KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
200
|
Overhead
|
25
|
5
|
15
|
-
|
-9
|
10
|
I. Frames 1-12, Freezes, Wallbounces
|
|
Combos
Combo Theory
Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.
BNB Combos
Put the basic combos that can be done easily and consistently here.
Other Combos
Put your combos that don't work half the time and require strict input timing here.
Strategy
General Gameplan
Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.
Matchups
Gigi (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Atlas (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Odon (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Naeco (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Strike (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Bolt (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Gamma (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Octonia (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Enjellique (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Drargos (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Arctina (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Rho (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Alternate Costumes
Starting Costumes
Just put images of the alt costumes here.
Unlockable Costumes
Mention the unlock requirement for each one beneath the picture.