Under Night In-Birth/UNIST/Mika: Difference between revisions
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|frameAdv=-12 | |frameAdv=-12 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=-2 | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Functionaly identical to the A version, but covers an upward angle. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=-15 | |frameAdv=-15 | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one. | ||
''Throw invincible frames 1~3'' | ''Throw invincible frames 1~3'' | ||
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|frameAdv=-26 | |frameAdv=-26 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Grounded version, except in the air. Arguably the most often seen version of this move. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=-2 | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Goes downward. Also mostly used as combo filler. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
|description= | |description= Same as the ground version, in case you ''really'' need some extra hits. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv=-2 | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources. | ||
''Air attack invincible frames 5~12'' | ''Air attack invincible frames 5~12'' | ||
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|frameAdv=-7 | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Does more damage and goes further than the A version. Typically used as a combo ender. | ||
''Air attack invincible frames 7~14'' | ''Air attack invincible frames 7~14'' | ||
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|guard=HLA | |guard=HLA | ||
|startup=1+4 | |startup=1+4 | ||
|active= | |active=36 | ||
|recovery= | |recovery=44 | ||
|frameAdv=-51 | |frameAdv=-51 | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX version of the move. Actually pretty solid reversal. | ||
''Completely invincible frames 1~6'' | ''Completely invincible frames 1~6'' | ||
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|frameAdv=-24 | |frameAdv=-24 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames. | ||
''Projectile invincible frames 1~13'' | ''Projectile invincible frames 1~13'' | ||
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|frameAdv=-25 | |frameAdv=-25 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Goes higher and does more damage. | ||
''Projectile invincible frames 1~13'' | ''Projectile invincible frames 1~13'' | ||
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|frameAdv=-7 | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= done by inputing 623C instead of just hitting the button. | |description= done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo. | ||
''Completely invincible frames 1~6'' | ''Completely invincible frames 1~6'' | ||
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|frameAdv=- | |frameAdv=- | ||
|hitbox= | |hitbox= | ||
|description= | |description=Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding. | ||
''Throw invincible frames 1~17'' | ''Throw invincible frames 1~17'' | ||
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|frameAdv=- | |frameAdv=- | ||
|hitbox= | |hitbox= | ||
|description= | |description=Same properties as the A version, but hops much farther. Usually the version used to extend combos. | ||
''Throw invincible frames 1~28'' | ''Throw invincible frames 1~28'' | ||
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|frameAdv=- | |frameAdv=- | ||
|hitbox= | |hitbox= | ||
|description= Like B version, but more damage | |description= Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction. | ||
''Foot invincible through active frames'' | ''Foot invincible through active frames'' | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage=2047 | |damage=2047~2545 | ||
|cancel=Cs | |cancel=Cs | ||
|guard=UNB | |guard=UNB | ||
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|frameAdv=- | |frameAdv=- | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter | ||
''Throw invincible frames 1~3'' | ''Throw invincible frames 1~3'' |
Revision as of 13:08, 1 September 2018
Introduction
She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.
Story
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.
Unique Trait/Health
Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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5[C] |
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2C |
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j.A |
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j.B |
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j.C |
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j.[C] |
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Command Normals
5BB |
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3B |
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3C |
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j.AA |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Mika's Crash B+C |
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Mika's Crash (charged) [B+C] |
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Throw A+D |
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Guard Thrust 214D |
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Veil Off A+B+C |
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Special Moves
Mika's Missile 236X |
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Mika's Missile (air) j.236X |
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Mika's Tornado 623X |
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Mika's Twister A/B/C After A/B Spin |
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EX Mika's Twister 623C After A/B Spin |
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Mika's Cannon 214X |
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Mika's Hip Attack 360C |
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Infinite Worth
Mika's Revolution 41236D |
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Infinite Worth EXS
Mika's Galaxy A+B+C+D |
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Strategy
Combos
Combo Notation Guide: |
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