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Warning
- This page is a work in progress.
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Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.
2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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39
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-
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-
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-
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-
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-
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-
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-
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-
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-
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5H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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77
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-
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-
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-
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-
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-
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-
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-
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-
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-
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5K
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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115 (no charge)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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5G Gunslinger ! Gunslinger !
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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42, 118 (160)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Rather slow start up but it's a nice neutral tool, an hitscan projectile that ground bounces up close and knocks down full screen. Whiffs if you're too close to the corner. It has an hitbox on the gun during start up.
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Crouching Normals
2L
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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39
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-
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-
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-
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-
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-
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-
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-
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-
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-
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2H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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77
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-
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-
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-
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-
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-
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-
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-
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-
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-
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2K
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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77
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-
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-
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-
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-
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-
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-
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-
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-
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-
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2G This party's getting curayzhey ! This party's getting curayzhey !
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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41,118 (160)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Good anti-air, starts rather fast and covers a straight line, it also works as a launcher / combo tool.
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Jumping Normals
j.5L
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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41
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-
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-
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-
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-
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-
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-
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-
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-
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-
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j.5H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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79
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-
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-
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-
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-
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-
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-
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-
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-
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-
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j.5K Anime swordsman slash Anime swordsman slash
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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174
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-
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-
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-
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-
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-
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-
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-
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-
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-
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One of the better tool to approach, at least better than just walking slowly towards them, it can cross up. You can use it more than once in a jump through hitting another attack in the air. something like j.K > j.L > J. K
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j.5G Back to the ground. Back to the ground.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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41, 150 (191)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Rather fast, shoots down and forward, has slight pushback on whiff and a bit more on block or hit, can be used for neutral. Ground bounces and can link into j.K
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Universal Mechanics
Throw L+H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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250~
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Instant knockdown, no combos.
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Gatling Table
Ground Gatling Table
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L |
H |
K |
G
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5L
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- |
5H, 2H |
5K, 2K |
-
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2L
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5L |
5H, 2H |
5K |
-
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5H
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- |
2H |
5K, 2K |
5G, 2G
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2H
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- |
5H |
5K, 2K |
5G, 2G
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5K
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- |
- |
2K |
5G
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2K
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- |
- |
- |
5G, 2G
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5G
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- |
- |
- |
2G
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2G
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- |
- |
- |
-
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Air Gatling Table
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L |
H |
K |
G
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j.L
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- |
j.H |
j.K |
j.G
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j.H
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- |
- |
j.K |
j.G
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j.K
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- |
- |
- |
-
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j.G
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- |
- |
- |
j.K
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- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string