- Dash = 66
![DoF Direction Right.png](/images/thumb/6/62/DoF_Direction_Right.png/20px-DoF_Direction_Right.png) ![DoF Direction Right.png](/images/thumb/6/62/DoF_Direction_Right.png/20px-DoF_Direction_Right.png)
- j. = Jump
/ / ![DoF Direction Up-Right.png](/images/thumb/9/92/DoF_Direction_Up-Right.png/20px-DoF_Direction_Up-Right.png)
- dc = Dash Cancel
- jc = Jump Cancel
- dl. = Delay
- [X] = Hold
- ]X[ = Release
- gb = Ground Bounce
- wb = Wall Bounce
- bb = Blast Burst
- tc = Trigger Cancel
- SP = Super
- [X]*N = Repeat sequence N amount of times.
- X(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- (X) = Optional input
- OTG = On The Ground
- TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
- > = Cancel
- , = Link
- AA = Anti-air
- land = Land before doing the next input.
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