“
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That was fun! A little more toughness and you'd be the perfect match.
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”
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Overview
Riki is the main rival of Kunio, but also treats him as his best friend. His tools offer him many mixup opportunities.
Move List
Normals (Holding Ball)
Normal Throw 5A
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Damage
|
Chip
|
Hits
|
Knockdown
|
15
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5
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1
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No
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Startup
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Active
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Recovery
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Stun
|
16
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Always Upon Throw
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27
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20%
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- Throw with no additional inputs.
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Running Throw 66A
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Damage
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Chip
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Hits
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Knockdown
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18
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5
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1
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Yes
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Startup
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Active
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Recovery
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Stun
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9
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Always Upon Throw
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7
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25%
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- Throw during the running state.
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Feint 5D
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Damage
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Chip
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Hits
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Knockdown
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20
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6
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1
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No
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Startup
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Active
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Recovery
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Stun
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6
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Always Upon Throw
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13
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20%
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- Fake a throw.
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Air Throw j.5A
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Damage
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Chip
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Hits
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Knockdown
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20
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6
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1
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No
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Startup
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Active
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Recovery
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Stun
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6
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Always Upon Throw
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13
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20%
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- Throw with no additional inputs while jumping.
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Running Air Throw 66A
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Damage
|
Chip
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Hits
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Knockdown
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20
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6
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1
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No
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Startup
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Active
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Recovery
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Stun
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6
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Always Upon Throw
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13
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20%
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- Throw while jumping in the running state.
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Air Feint 5D
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Damage
|
Chip
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Hits
|
Knockdown
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20
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6
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1
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No
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Startup
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Active
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Recovery
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Stun
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6
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Always Upon Throw
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13
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20%
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- Fake a throw in the air. Resets gravity when performed.
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Normals (Hands Free)
Catch 5A
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Damage
|
Chip
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Hits
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Knockdown
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Stun
|
1
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36~
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1
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-
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~If ball is caught between frames 6 - 25, all chip damage is negated except when catching super moves.
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Air Catch j.5A
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Damage
|
Chip
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Hits
|
Knockdown
|
-
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-
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-
|
-
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Startup
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Active
|
Recovery
|
Stun
|
1
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18~
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1
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-
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~If ball is caught between frames 4 - 14, all chip damage is negated except when catching super moves.
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Dodge 5B
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Damage
|
Chip
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Hits
|
Knockdown
|
-
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-
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-
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-
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Startup
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Active
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Recovery
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Stun
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1
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33
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1
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-
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- Riki kneels on the ground to dodge an incoming attack.
- Use sparingly, as teammates behind you can still get hit.
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Command Normals (Hands Free)
Charge 5AB
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Damage
|
Chip
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Hits
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Knockdown
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Stun
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14
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-
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1
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-
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- Charges your super meter.
- Can be cancelled as soon as you let go of the buttons, even during startup.
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Specials (Holding Ball)
Mach Shoot 236A
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Damage
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Chip
|
Hits
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Knockdown
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66 (22 per hit)
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8
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3
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On last hit
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Startup
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Active
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Recovery
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Stun
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9
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Always Upon Throw
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17
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-
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- Riki spins towards the enemy while surrounding himself with the ball's flames.
- Deals a large amount of damage if all hits connect.
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Skylark Shoot 623A
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Damage
|
Chip
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Hits
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Knockdown
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52 (13 per hit)
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8
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4
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No
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Startup
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Active
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Recovery
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Stun
|
27
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Always After Startup
|
47
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-
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- Riki jumps in the air then dives diagonally towards the opponent.
- The initial jump can move forward, allowing it to be a good crossup tool.
- All hits may not connect if performed at a steeper angle.
- Can be performed in the air
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Special Pass 623B
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Damage
|
Chip
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Hits
|
Knockdown
|
21
|
10
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1
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Yes
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Startup
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Active
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Recovery
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Stun
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32 (on pass), 21(on catch)~
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Always Upon Throw
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39
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25%
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- Riki performs a powerful throw after receiving the ball from a teammate.
- Deals a large amount of damage if all hits connect.
~ Startup varies depending on distance between team members.
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Specials (Hands Free)
Hanazono Counter 623A
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Damage
|
Chip
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Hits
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Knockdown
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Varies~
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6
|
1
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Yes
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Startup
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Active
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Recovery
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Stun
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6
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14
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25
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25%
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- Riki quickly does a spinning uppercut to reflect the ball back at the opponent.
- Can be performed in the air, but will leave you vulnerable for longer until you reach the ground.
- Invincible until you're on your recovery frames.
- Loses against super moves.
~ Damage amount dealt is based on the type of move your opponent performed against you.
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Supers (Holding Ball)
Burning Upper 641236A
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Damage
|
Chip
|
Hits
|
Knockdown
|
77
|
21
|
1
|
Yes
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Startup
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Active
|
Recovery
|
Stun
|
70~
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Always Upon Throw
|
47
|
-
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- Riki passes the ball to his teammates. As his teammates spin to bounce the ball towards each other to build speed, Riki runs to the ball and performs a powerful spinning uppercut to set the ball on flames toward the opponent.
~ Startup will take longer depending on how far away each team member is from their intended position to start performing the move.
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Gameplan
- Jumping past the middle line and using his Skylark Shoot will have him sometimes attack from behind, leaving your opponents open.
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