Background
TaiRon (秦龍) Liu
Age: 53
Job: Faust Executive
Nationality: China
Favorite: Tochukaso
Old Chinese executive villain. He gets the multihit moves because he's a chinese kung-fu master, and he's minus on hit a lot because he's 53
Introduction
Brief introduction to the character gameplay wise and some other stuff.
Pros
- Aren't needed but can be added.
Cons
- Aren't needed but can be added.
Normal Moves
5LP
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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5SP
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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5LK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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5SK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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2LP
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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2SP
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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2LK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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2SK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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j.LP
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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j.SP
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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j.LK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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j.SK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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Command Normals
3HK
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Guard
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Parry
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N/A
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N/A
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Tairon shows off his sick breakdancing skills, active for a long time, first hit is minus on block and hit, however you can special cancel out of it, unlike his cr.SK .
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Special moves
四門 - Four Gates 236+P
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-
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-
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Weird multi hitting palm move, where he does multiple quick stubby attacks with his palms before one last finishing palm strike, both are minus on hit, unless it activates KK, and are also hard to combo into, and nigh impossible to combo out unless in a KK juggle.
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Version
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Guard
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Parry
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LP
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High/Low
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High/Low/Air
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- 2 quick palm strike before the big one
- Any additional description if needed
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SP
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High/Low
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High/Low/Air
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- longer start-up and 3 quick palm strikes before the big attack
- Any additional description if needed
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LP+SP
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High/Low
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High/Low/Air
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- 5 quick strikes before the big strike, the last strike knocks them away, they're in a juggle state, but the move ends too slowly for you to combo off of it outside of KK, cranks the pressure gauge real high.
- Any additional description if needed
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Ali Express Bandit Revolver - Funny Butterfly kick 214+K
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-
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-
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Tairon shows off his Peking opera training he had as a kid.
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Version
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Guard
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Parry
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LK
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High/Low
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High/Low/Air
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- Leaps forward in a butterfly kick motion, for two hits, either -1 or 0 on hit
- anyone outside of Guarde can walk forward to cross under unharmed, Hanuman and Slayman only gets clipped by the first part of the move
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SK
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High
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High/Air
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- Does a butterfly kick, but this time it's just one overhead kick
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LK+SK
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High/
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High/Air
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- SK, but faster
- Any additional description if needed
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無影脚 - Shadowless Foot 623+K
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-
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-
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Tairon shows off his tapdancing moves with this DP (he's out of practice).
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Version
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Guard
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Parry
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LK
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High/Low
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High/Low/Air
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- DP, rise straight up, hits 6 times, second hit is a vacuum effect that pull people in, for the rest of the move,
- they will fall out of it, at max range only the first hit registers, KK triggers on the 2nd hit, which causes a weird vacuum effect, the full hits doesn't happen in KK because of the boosted vacuum, unless you hit them out of the air.
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SK
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High
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High/Air
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- Does a short hop before doing 5 kicks at an diagonal angle, cranking up the pressure gauge on hit and block, it whiffs on crouchers, it also partially whiffs on anti-air.
- everyone can walk under it, not Guarde
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LK+SK
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High
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High/Air
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- SK, but faster
- Any additional description if needed
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Universal Mechanics
Throws
Forward Throw 5/6+LP+LK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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Back Throw 4+LP+LK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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Guard Counter
Guard Counter 6+SP+SK in blockstun
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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Air Dash
Air Dash 66 in air
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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Air Drive
Air Drive SP+SK
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Guard
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Parry
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N/A
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N/A
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Description of the move and what it does.
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Dramatic Strikes
Japanese Name English Name 236236+P
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Guard
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Parry
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High/Low
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High/Low/Air
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Description of the move and what it does.
- Additional point.
- Further additional points if necessary.
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Japanese Name English Name 236236+P
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Guard
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Parry
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High/Low
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High/Low/Air
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Description of the move and what it does.
- Additional point.
- Further additional points if necessary.
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Japanese Name English Name 236236+P
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Guard
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Parry
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High/Low
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High/Low/Air
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Description of the move and what it does.
- Additional point.
- Further additional points if necessary.
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General Strategy
Neutral
Section every character should have. How to play them in neutral and such.
Offense and Okizeme
Section every character should have. How to play them once you're pressuring the opponent and any oki options.
Anti-Air
Optional section talking about anti-airs.
Air Game
Optional section talking about air game, can be combined with anti-air to make one section.
Defensive Options
Section every character should have. How to play them on defense. If a character has minimal defensive options then you can talk about their other ways of dealing with pressure along with using universal options.
Miscellaneous
Any optional sections unique to a character, i.e. a section on Rina and Mina describing how to use swap.
Overview
Section every character should have. Summary of the strategy and overall strengths and weaknesses.
Combos
Midscreen Combos
- Sample combo.
Corner Combos
- Sample combo.
Trivia
Put something here