Among Us Arena/Impostor

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< Among Us Arena
Revision as of 06:10, 12 September 2021 by Sire Forseti (talk | contribs) (→‎Universal Mechanics: correcting a minor mistake in dmg)
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Among-Us-Red-Crewmate.png


Profile

The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.

Basics

Strengths Weaknesses
  • Coming soon
  • Coming soon

Important Moves

5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.

j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.

2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.

Move List

Standing Normals

5L
AUA-IMP-5L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
39 - - - - - - - - -


5H
AUA-IMP-5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
77 - - - - - - - - -


5K
AUA-IMP-5K.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
115 (no charge) - - - - - - - - -


5G
AUA-IMP-5G.png
Gunslinger !
Gunslinger !
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
42, 118 (160) - - - - - - - - -

Rather slow start up but it's a nice neutral tool, an hitscan projectile that ground bounces up close and knocks down full screen. It has an hitbox on the gun during start up

Crouching Normals

2L
AUA-IMP-2L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
39 - - - - - - - - -


2H
AUA-IMP-2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
77 - - - - - - - - -


2K
AUA-IMP-2K.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
77 - - - - - - - - -


2G
AUA-IMP-2G.png
This party's getting curayzhey !
This party's getting curayzhey !
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
41,118 (160) - - - - - - - - -

Good anti-air, starts rather fast and covers a straight line, it also works as a launcher / combo tool.

Jumping Normals

j.5L
AUA-IMP-JL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
41 - - - - - - - - -


j.5H
AUA-IMP-JH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
79 - - - - - - - - -

Ground bounces on hit.


j.5K
AUA-IMP-JK.png
Anime swordsman slash
Anime swordsman slash
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
174 - - - - - - - - -

One of the better tool to approach, at least better than just walking slowly towards them, it can cross up. You can use it more than once in a jump through hitting another attack in the air. something like j.K > j.A > J. K


j.5G
AUA-IMP-JG.png
Back to the ground.
Back to the ground.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
41, 150 (191) - - - - - - - - -

Rather fast, shoots down and forward, has slight pushback on whiif and a bit more on block, can be used for neutral. Ground bounces and can link into j.K

Universal Mechanics

Throw
L+H
AUA-IMP-GRAB.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
250~ - - - - - - - - -


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Impostor