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Under Construction
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Overview
Mario is a solid, general-purpose character. Armed with a couple, large unblockable hammer attacks and decent bread-and-butter combos. He also comes with a Fire Flower that allows him to transform into Fire Mario, gaining a new skillset that priorities ranged attacks and powerful burst damage.
Move List
Grounded Normals
Jab Combo 5A.5A.5A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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1,1,2
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-
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-
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-
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-
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-
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Quick jab attacks for combos and pressure. Can be extended with Pursue.
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Uppercut 8A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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1
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-
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-
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-
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-
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-
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Quick upper punch. Can be linked from the first or second 5A. Doesn't offer follow-up combos, but it does setup the opponent for a mix-up.
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Hook Punch 2A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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3
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-
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-
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-
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-
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-
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Moderately slower punch that compensates with increased range (relative to jabs) and hitstun, easily allowing a few follow-ups, such as Jabs or Super Jump Punch.
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Aerial Normals
Smack Down 5A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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1.5
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-
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-
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-
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-
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-
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A quick, double fisted strike that sends the enemy downward. Can be used in combos if used as an air-to-air.
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Upper Punch (Aerial) 8A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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2
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-
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-
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-
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-
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-
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A slower upper punch. A niche attack for attacking foes who are above you.
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Eagle Kick 2A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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1
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-
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-
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-
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-
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-
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Mario quickly kicks downward. On block, hit or clash, Mario will backflip off the target. You can change the direction of the backflip by holding forward or backward. Useful for mix-ups. Works great with 2Z.
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Grounded Z-Attacks
Hammer Hop 5Z
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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3
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-
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-
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-
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-
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-
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A relatively long reaching melee attack, with an overarching hitbox and decent hitstun. Triggers Full Stun Strikes.
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Super Jump Punch 5A
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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1
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5
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-
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-
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-
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-
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-
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Mario's signature uppercut. Deals damage over 6 hits. Perfect as a combo ended.
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Hammer Smash Critical Strike 2Z
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Version
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Normal
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3
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6
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-
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-
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-
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-
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-
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A slow but powerful, unblockable hammer swing with a backward and overarching hitbox. Can potentially combo if the backward hitbox is landed.
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Version
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Priority
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Damage
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Critical
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4
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4
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-
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-
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-
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-
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-
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A fast, powerful, unblockable hammer swing with a backward, sweeping hitbox. Triggers Cinematic Rush.
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