Hyper Dragon Ball Z/SSJ Goku
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Story
To-Do
Overview
To-do
Strengths | Weaknesses |
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Normal Moves
Standing Normals
5LP
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5MP
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5HP
5HP
Flurry Punch |
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5LK
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5MK
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5HK
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Crouching Normals
2LP
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2MP
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2HP
2HP
Uppercut |
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2LK
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2MK
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2HK
2HK
360 Splits Kick |
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Air Normals
j.LP
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j.MP
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j.HP
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j.LK
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j.MK
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j.HK
j.HK
Boomerang Kick |
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Command Normals
5HP~5HP
5HP~5HP
Fury Uppercut |
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5HK~5HK~5HK
5HK~5HK~5HK
Blur Max Kick Combo |
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Dash Normals
66HK
66HK
Wing Kick |
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