Punch Planet/Cid

From Mizuumi Wiki
< Punch Planet
Revision as of 05:07, 28 June 2022 by Henrebotha (talk | contribs) (→‎Grounded Normals: 5LK is special cancelable)
Jump to navigation Jump to search

Grounded Normals

5LP
5LP
5LP
Damage Guard First Active Active Recovery Cancel
35 mid 4 2 10 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
2LP
2LP
Damage Guard First Active Active Recovery Cancel
35 mid 5 3 9 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
5MP
5MP
Damage Guard First Active Active Recovery Cancel
70 mid 9 3 14 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
2MP
2MP
Damage Guard First Active Active Recovery Cancel
70 low 7 4 13 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
5HP
5HP
Damage Guard First Active Active Recovery Cancel
100 mid 11 2 20 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
2HP
2HP
Damage Guard First Active Active Recovery Cancel
100 mid 8 4 17 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -


5LK
5LK
Damage Guard First Active Active Recovery Cancel
35 low 5 2 12 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
2LK
2LK
Damage Guard First Active Active Recovery Cancel
35 low 5 2 11 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
5MK
5MK
Damage Guard First Active Active Recovery Cancel
70 mid 7 3 20 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
2MK
2MK
Damage Guard First Active Active Recovery Cancel
70 mid 8 3 18 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
5HK
5HK
Damage Guard First Active Active Recovery Cancel
100 mid 13 2 20 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
2HK
2HK
Damage Guard First Active Active Recovery Cancel
100 low 9 4 22 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -

Air Normals

jLP
jLP
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
jMP
jMP
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
jHP
jHP
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
jLK
jLK
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
jMK
jMK
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
jHK
jHK
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -

Unique Moves

Target Combo 1
LK, MP
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
Target Combo 2
LK, 2MP
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
ST.MP (Charged)
5[MP]
Damage Guard First Active Active Recovery Cancel
80 high 26 3 17 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
Dash Cancel
66/44
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -

backdash 24 frames then 5 cancel-able frames at the end, forward dash 16 frames then 4 cancel-able frames at end

CR.MP (Charged)
2[MP]
Damage Guard First Active Active Recovery Cancel
80 low 17 4 13 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -


JP.MP (Charged)
j.[MP]
Damage Guard First Active Active Recovery Cancel
- - - - - -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
ST.HP (Charged)
5[HP]
Damage Guard First Active Active Recovery Cancel
110 mid 25 2 19 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -
CR.HP (Charged)
2[HP]
Damage Guard First Active Active Recovery Cancel
110 mid 16 4 16 -
On Hit On Block DTC on Hit DTC on Block JP Required JP Removed
- - - - - -

Special Moves

Super Moves