JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)

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< JoJo's Bizarre Adventure: All-Star Battle R
Revision as of 23:10, 30 September 2022 by DDGRM5 (talk | contribs) (Created page with "==Overview== Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while having multiple new moves in return. Pucci's...")
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Overview

Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while having multiple new moves in return. Pucci's gameplan is to land his disc-stealing command grab, 63214X, to seal away special moves, and then either safely zone with his s.off(stand off) 236X, or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of special moves.

A version of Pucci that includes C-Moon and Made in Heaven will be released later as free DLC.

Stealing Discs

  • Disc: Hitting the opponent with 63214X, HHA, or GHA will take a disc from the opponent. If taken with 63214X, the opponent will be unable to use any moves except normals, supers(HHA/GHA) stand on/off, and mount/dismount. If taken with HHA, the opponent will be unable to use HHA. If taken with GHA, the opponent's meter guage will be sealed, and they will be unable to use any meter.
  • Picking up discs: After a disc is taken, the effects will stay in place until the round ends, or until the opponent picks up the disc. The opponent can make Pucci drop the disc by hitting him. The disc will appear right infront or behind of the opponent after they hit Pucci, and it can be picked up by crouching on it, but Pucci is also able to pick it back up. The disc won't appear anywhere after being taken until Pucci is hit.


Playstyle
Pucci is a Stand-style character that excels at close range in stand on, and long range in stand off.
Pros Cons
  • Disc Stealing: Although he can't combo into any disc steal except for the HHA steal, if you manage to land a 63214X, the opponent will lose most of their options for defense and offense.
  • Command grabs with high reward: Has 2 command grabs(or just one in stand-off), one which leads into a combo, and another one that steals most of the opponent's options. Both of these are great rewards, moreso the disc stealing one.
  • Air to Air: Stand-on jM and jH both can lead into combos if you hit someone with them while they're in the air, which is a rare property for air normals.
  • Projectile: His stand-off 236X, I order you!, is a strong projectile that singlehandedly makes his stand-off neutral what it is, and is Pucci's only move that hits further than mid-range.
  • Range: While his stand-on normals aren't small, he doesn't have any big moves. 623H is horribly slow and unsafe to be used as a long range poke, 3H's travel time is too long to be used as a poke, and his 214X
  • Low damage potential: His meterless combo damage is about average, but what he gets from spending meter isn't as much as other characters, leaving his damage potential lower than most characters.
  • Unsafe on block: All of Pucci's stand-on specials are too slow to safely use in a blockstring, and are unsafe on block. His 3H is also unsafe on block. This issue doesn't exist in stand-off, as the disc is quick, safe on block, and puts a good distance between you and the opponent.

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand-Off Move List

Normal Moves

its not done

Stand-On Move List

Normal Moves

no still not done