YomiHustle/Ninja

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Ninja is a playable character in Yomi Hustle specializing in speed and damage.

Strengths Weaknesses
  • Fast: Sporting a very fast dash and airdash, as well as ways to mix up their movement with Store/Release Momentum and Substitute, Ninja's movement is extremely versatile for many purposes.
  • Setups: Sticky Bomb is an incredible tool to force the enemy into unfavorable guessing situations, while other moves like Summon also have high utility in this regard.
  • Small range (without meter): Ninja doesn't sport many fast long-range options, so they'll need to get in and stay in if they want to be threatening.

Move List

Unique movement

Dash

Dash
YH Icon Dash.png
YH Ninja Dash.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Placeholder

Placeholder

Airdash

Airdash
YH Icon Dash.png
YH Ninja Dash.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Placeholder

Placeholder

Normals

Punch

Punch
YH Icon Punch.png
YH Ninja Punch.png
Ground version
Ground version
YH Ninja jPunch.png
Air version
Air version
Ground Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
30 4 2 - - Mid 0 -
  • Tied for fastest strike in the game.

Placeholder

Air Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
40 4 2 - - High 0 -
  • Placeholder

Placeholder

Kick

Kick
YH Icon Kick.png
YH Ninja Kick.png
Ground version
Ground version
YH Ninja jKick.png
Air version
Air version
Ground Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
70 5 3 - - Low 0 -
  • Placeholder

Placeholder

Air Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
70 5 7 - - High 0 -
  • Sends the opponent downwards.

Placeholder.

Sweep

Sweep
YH Icon Sweep.png
YH Ninja Sweep.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
120 8 2 - - Low 0 -
  • Knocks down on hit.

Placeholder

NunChuk

NunChuk
YH Icon NunChuk.pngYH Icon ChukHeavy.pngYH Icon ChukJump.png
YH Ninja NunChuk.png
NunChuk
NunChuk
YH Ninja NunChukHigh.png
NunChuk (High)
NunChuk (High)
YH Ninja ChukHeavy.png
Chuk Heavy
Chuk Heavy
YH Ninja ChukJump.png
Chuk Jump
Chuk Jump
NunChuk Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
80 7 3 - - Mid 0 -
NunChuk (High) Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
100 7 3 - - Mid 0 -
  • Placeholder

Placeholder

Chuk Heavy Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
60 9 9 - - Mid 0 -
  • Only available after NunChuk.

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Chuk Jump Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
120 16 4 - - High 0 -
  • Only available after NunChuk.

Placeholder

Chuk Spin

Chuk Spin
YH Icon ChukSpin.png
YH Ninja ChukSpin.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
70*2 6 17 - - High 0 -
  • Air only.

Placeholder

Drop Kick

Drop Kick
YH Icon DropKick.png
YH Ninja DropKick.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
90 11 5 - - High 0 -
  • Placeholder

Placeholder

Dive Kick

Dive Kick
YH Icon DiveKick.png
YH Ninja DiveKick.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
60 12 - - - High 0 -
  • Has 3 possible angles.

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Universal Mechanics

Throw

Grab
YH Icon Grab.png
YH Throw.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 3 3 30 - Throw 0 -
  • Placeholder

Universal throw.

Specials

Shuriken

Shuriken
YH Icon Shuriken.png
YH Ninja Shuriken.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
40 11 - - - Mid 0 -
  • Air OK.

Placeholder

Uppercut

Uppercut
YH Icon Uppercut.png
YH Ninja Uppercut.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
120+60 3+5 2+4 - - Mid 0 -
  • Invincible during startup with Initiative.

Placeholder

Stomp

Stomp
YH Icon Stomp.png
YH Ninja Stomp.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
70 11 4 - - Low 0 -
  • Placeholder

Placeholder

Jump Kick

Jump Kick
YH Icon JumpKick.png
YH Ninja JumpKick.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
100 11 8 - - - 0 -
  • Air OK.

Placeholder

Sticky Bomb

Sticky Bomb
YH Icon StickyBomb.png
YH Ninja StickyBomb.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
80 9+1 4 - - Mid 0 -
  • Air OK.
  • Sticky Bomb explodes by itself after 120 frames.

Can be detonated manually at any time when Ninja can choose an action.

Summon

Summon
YH Icon Summon.png
YH Ninja Summon.png
Kunai Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
70 4+1 - - - Mid 0 -
  • Air OK.
  • Can be done at 3 different angles.

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Slide Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 4+1 30 - - Low 0 -
  • Air OK.

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Store/Release Momentum

Store/Release Momentum
YH Icon StoreMomentum.pngYH Icon ReleaseMomentum.png
YH Ninja StoreMomentum.png
Store Momentum Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
N/A 10 - - - - 0 -
  • Air OK.

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Release Momentum Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
N/A 3 - - - - 0 -
  • Air OK.

Placeholder

Whip Wave

Whip Wave
YH Icon WhipWave.png
YH Ninja WhipWave.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
80 11 3 - - Low 0 -
  • Only available after NunChuk.
  • Cancellable into itself.

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Supers

Quick Slash

Quick Slash
YH Icon QuickSlash.png
YH Ninja QuickSlash.png
Footsies
Footsies
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
60 6 1 - - Mid 0 -
  • Costs 1 bar.
  • Air OK.

Placeholder

Caltrops

Caltrops
YH Icon Caltrops.png
YH Ninja Caltrops.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
50 6+10 - - - Mid 0 -
  • Costs 3 bars.
  • Air OK.

Placeholder

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