Under Night In-Birth/UNIEL/Orie
Introduction
fluff
Story
lol anime story
Unique Trait/Health
unique trait stuff
Health: 9,450
Gameplay
fluff
Move List
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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2C |
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j.A |
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j.B |
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j.C |
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Command Normals
6B
Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead. |
3B
Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. |
3C
Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent. |
j.2C
Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender. |
Dash Normals
66B
Spinning side kick. Links into 5A on hit. |
66C
Rushes forward and stabs multiple times. |
Universal Mechanics
Force Function B+C
Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul. |
Force Function (charged) [B+C]
fluff |
Throw A+D
Standard throw. Knocks down and blows away the opponent. |
Special Moves
Divine Thrust 「ディバインスラスト」 236 A/B/C
Coup Droit-style advancing thrust. B version goes further and knocks down on it. Can be charged to increase distance; full charge goes through the opponent and floats, allowing followup. EX version hits multiple times and causes a long float allowing an easy followup. |
Sacred Arrow 「セイクリッドアロー」 623 A/B/C
Reversal DP. A version doesn't have invul but can be followed up with 5A if it hits the opponent high enough; B and EX versions have invul and deal more damage. |
Command Order 「コマンドオーダー」 214 A/B/C
Orie summons her Stand to attack. A version is a fast, long-reaching low that combos off most moves. B version is a slower mid-hitting overhead that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C. Can be done in the air but both versions will hit mid. EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work.
Followup to 214A/B. Spinning slash that wallbounces the opponent, good as a combo ender for extra damage.
Alternate followup to 214A/B. Uppercut that launches the opponent. Blows pretty far back so can be difficult to combo midscreen, but leads to extended followups in corner. |
Sealing Hoplon 「シーリングホプロン」 22 A/B/C
Orie's Stand floats forward and makes a big energy sphere after a short delay. Launches on hit and is extremely advantageous on block provided it doesn't get interrupted. A version summons Stand at a close distance, B version summons it far, and EX version tracks the opponent and hits multiple times. |
Sacred Spire 「セイクリッドスパイア」 41236 C
EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first. |
Infinite Words
Luminous Embrace 「ルミナスエンブレイス」 41236 D
Orie's Stand sends a giant multi-hitting wave across the entire stage. |
Infinite Words EXS
Rest In Peace 「レストインピース」 A+B+C+D
RIP. Same properties as all other IWEs. |
Combos
Midscreen Starter
5A starter 5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender 5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender
5B starter 5B 2C 5C 3C 623A 5A 5C 214B 2C > ender
Special starter 236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender 236[B] 5A 5C 623A 5A 5C 214B 2C > ender 22A/B 5C 623A 5A 5C 214B 2C > ender
Overhead starter 6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender
Corner Starter
5B starter 5B 5C 214A~214B 623A 5A 5C 214B 2C > ender
Enders
delay 22B 4C 214B 5C 4C 623B 41236C 4C 214B 214A xx 41236C (only if proration allows)
Colors
Justice Sprite | Night Shade | Tears of Salamander | Saint's Mother | Storm Sylphid |
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Undine Rain | Athena Light | Evil Knight | Scamper Emerald | Efreet Flare |
Rizo de Agua | Fallen Angels | Dios de la Muerte | Calm Pink | Orange Yogurt |
Crimson Rouge | Mistiltein | Green Magnolia | Lluvia Medium | Moon Water |