Introduction
fluff
Story
lol anime story
Unique Trait/Health
unique trait stuff
Health: 9,450
Gameplay
fluff
Move List
Normal Moves
5B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure.
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5C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing.
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j.A
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well.
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Command Normals
3C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent.
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j.2C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender.
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Dash Normals
Universal Mechanics
Force Function B+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul.
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Special Moves
Divine Thrust 「ディバインスラスト」 236X
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Sacred Arrow 「セイクリッドアロー」 623X
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Command Order 「コマンドオーダー」 214X
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Thick and Fast 「シックアンドファースト」 214A
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Succession 「サクセッション」 214B/C
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Sealing Hoplon 「シーリングホプロン」 22X
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Sacred Spire 「セイクリッドスパイア」 41236C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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x
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x
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x
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x
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x
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x
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x
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-
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EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first.
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Infinite Words
Luminous Embrace 「ルミナスエンブレイス」 41236 D
Orie's Stand sends a giant multi-hitting wave across the entire stage.
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Infinite Words EXS
Rest In Peace 「レストインピース」 A+B+C+D
RIP. Same properties as all other IWEs.
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Combos
Midscreen Starter
5A starter
5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender
5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender
5B starter
5B 2C 5C 3C 623A 5A 5C 214B 2C > ender
Special starter
236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender
236[B] 5A 5C 623A 5A 5C 214B 2C > ender
22A/B 5C 623A 5A 5C 214B 2C > ender
Overhead starter
6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender
Corner Starter
5B starter
5B 5C 214A~214B 623A 5A 5C 214B 2C > ender
Enders
delay 22B
4C 214B
5C 4C 623B
41236C
4C 214B 214A xx 41236C (only if proration allows)
Colors
Justice Sprite
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Night Shade
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Tears of Salamander
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Saint's Mother
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Storm Sylphid
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Undine Rain
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Athena Light
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Evil Knight
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Scamper Emerald
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Efreet Flare
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Rizo de Agua
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Fallen Angels
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Dios de la Muerte
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Calm Pink
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Orange Yogurt
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Crimson Rouge
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Mistiltein
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Green Magnolia
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Lluvia Medium
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Moon Water
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