User:ChairGTables/Riki

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SDB Riki Portrait.png

That was fun! A little more toughness and you'd be the perfect match.


Overview

Riki is the main rival of Kunio, but also treats him as his best friend. His tools offer him many mixup opportunities.


Strengths Weaknesses
  • Good mixup
  • Quick DP
  • TBD

Move List

Normals (Holding Ball)

Normal Throw
5A
SDB Riki NormalThrow.png
Damage Chip Hits Knockdown
15 5 1 No
Startup Active Recovery Stun
16 Always Upon Throw 27 20%
Throw with no additional inputs.
Running Throw
66A
SDB Riki RunningThrow.png
Damage Chip Hits Knockdown
18 5 1 Yes
Startup Active Recovery Stun
16 Always Upon Throw 27 20%
Throw during the running state.
Feint
5D
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Fake a throw.
Air Throw
5A
SDB Riki NormalThrow.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Throw with no additional inputs while jumping.
Running Air Throw
66A
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Throw while jumping in the running state.
Air Feint
5D
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Fake a throw in the air. Resets gravity when performed.


Normals (Hands Free)

Catch
5A
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Catch an incoming ball.
Dodge
5B
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Riki kneels on the ground to dodge an incoming attack. Use sparingly, as teammates behind you can still get hit.


Specials (Holding Ball)

Mach Shoot
236A
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Riki spins towards the enemy while surrounding himself with the ball's flames.
Skylark Shoot
623A
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Riki jumps in the air then dives diagonally towards the opponent. The initial jump can move forward, allowing it to be a good crossup tool.
Special Pass
623B
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Riki performs a powerful throw after receiving the ball from a teammate.


Specials (Hands Free)

Hanazono Counter
623A
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Riki quickly does a spinning uppercut to reflect the ball back at the opponent. Can only be used when Riki is not holding the ball.


Supers (Holding Ball)

Burning Upper
641236A
SDB Riki Portrait.png
Damage Chip Hits Knockdown
20 6 1 No
Startup Active Recovery Stun
6 Always Upon Throw 13 20%
Riki passes the ball to his teammates. As his teammates spin to bounce the ball towards each other to build speed, Riki runs to the ball and performs a powerful spinning uppercut to set the ball on flames toward the opponent.

Gameplan

Jumping past the middle line and using his Skylark Shoot will have him sometimes attack from behind, leaving your opponents open.


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