YomiHustle/Robot

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Revision as of 09:24, 3 March 2023 by GodofGrunts (talk | contribs) (Added Input Icon)
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Robot is a grappler character. Robot is a large threat with their fairly large normals and high damage, especially in command grab range.

Please enable Dark Mode in the top right corner in order to see the character sprites.

Strengths Weaknesses
  • Strong Blows: Robot has high-power strikes that can rack up damage without long combos.
  • Grappler: Robot has advanced throw options, including a grapple that is faster than vanilla "Grab."
  • Super Armor: Robot can add a charge of super armor to any attack or maneuver (recharges upon successful hit).
  • Magnetic: Robot has multiple tools for forcing engagements.
  • Clumsy: Robot's basic movement options lack agility and require commitment.
  • Melee-oriented: Robot has no basic projectiles and limited zoning potential.

Move List

Unique Movement

Dash

STEP
YH Icon Step.png
YH Robot Step.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 9 11 8 - Low 0 -
  • Basic movement option that doubles as an attack
  • Hitbox can be canceled on frame 8; activates on frame 11
    • Once set in melee, the stomp element is faster than "Grab" in neutral, effective as a feint or frame trap

Flight

Flight
YH Icon Flight.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Allows Robot to fly in 7 directions (facing right: 1, 2, 3, 5, 6, 8, 9)
  • Can perform every air action normally available while in flight.

Dash

DRIVE Movement
YH Icon Dash.png
YH Robot Drive.png
Only usable after using DRIVE
Only usable after using DRIVE
FORWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 11 8-10 - - 0 -
  • Interruptible frame 8 on hit and frame 10 on whiff.
  • Fast and far-reaching movement tool with a small hitbox.
BACKWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - 10 - - 0 -
  • Shorter travel distance compared to FORWARD
  • Fairly fast tool for backwards movement.

Unique Mechanics

Dash

Armor
YH Icon Armor.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Gives 1 hit of super armor to every action Robot can currently perform.
  • Robot starts the game with 1 charge of armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC or GALVENIZE to gain the charge back.

Dash

Shockwave
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
140 - - - - - 0 -
  • When landing after jumping from a large height, grounded opponents will be hit almost anywhere on the screen.
  • Opponents at fullscreen sometimes will not get hit, despite the hitbox being created at their feet.

Normal Attacks

CONCUSSIVE BLAST

CONCUSSIVE BLAST
YH Robot Icon CONCUSSIVE BLAST.png
YH Robot CONCUSSIVE BLAST.png
Tome Slap at home:
Tome Slap at home:
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 8 13 - High - -

Jab-like attack, however slower than every other jab-type move. Can combo into itself at very close ranges.

OPTICAL BEAM

OPTICAL BEAM
YH Robot Icon OPTICAL BEAM.png
YH Robot OPTICAL BEAM grounded.png
YH Robot OPTICAL BEAM aerial.png
Standing Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 6 7 10 - High - -

Quick anti-air attack that can combo into TRY-CATCH on hit.

Aerial Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
510 6 7 - - High - -

KICK USER

KICK USER
YH Robot Icon KICK USER.png
YH Robot KICK USER.png
Standing Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1050 9 17 13 - High - -
Aerial Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
980 9 9 12/13 25/26 - High - -

Actionable into Specials (except Chainsaw) on frame 12/13 and actionable into Normals on frame 25/26

PING

PING
YH Robot Icon PING.png
YH Robot PING.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
950 6 9 24 - - - -

EARTHQUAKE

EARTHQUAKE
YH Robot Icon EARTHQUAKE.png
YH Robot EARTHQUAKE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 6 7 26 - - - -

SPIN CYCLE

SPIN CYCLE
YH Robot Icon SPIN CYCLE.png
YH Robot SPIN CYCLE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1230 (650,580) 5/2 5 30 - - - -

Two-hit normal that is Robot's fastest move. The second hit begins 3 frames after the first ends, however it lasts for the same amount of time.

SAW BLADE

SAW BLADE
YH Robot Icon SAW BLADE.png
YH Robot SAW BLADE aerial.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2190 (770,530,470,420) 8 22 12 - High - -

BOOT

BOOT
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
640 8 7 - - High - -

CRASH

CRASH
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
460 4 - 8 - High - -

Hitbox is active until Robot hits the ground.

Grab

Grab
YH Robot Icon Grab.png
YH Robot Grab.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Special Attacks

TRY-CATCH

TRY-CATCH
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2110 7 5 60 - High - -

BOUNDS CHECK

BOUNDS CHECK
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1700 5 - - - Grab - -
  • This move is active until you hit the wall. You cannot act until the move has fully finished.

COMMAND: GRAB

COMMAND: GRAB
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2980 5 4 57 - Grab - -

THUNDER CLAP

THUNDER CLAP
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

FLAME THROWER

FLAME THROWER
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

CHAINSAW

CHAINSAW
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - -2 -

VACUUM

VACUUM
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 11 - - - - - -

DRIVE

DRIVE
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Drive Mode Attacks

FLIP

FLIP
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

DRIFT

DRIFT
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

WHEELIE

WHEELIE
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

CLUTCH

CLUTCH
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Super Attacks

KILL PROCESS

KILL PROCESS
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

LOIC

LOIC
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

GALVANIZE

CLUTCH
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

MAGNETIZE

MAGNETIZE
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Trivia

  • All attacks specific to Robot are romanized in ALL CAPS.

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