Template:AttackDataCargo-ROA
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This part is just for testing and isnt actually included in the template!
Jab Combo
Attack > Attack > Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Jab 2
Hitboxes Off
Hitboxes On
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'
Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100
.{{{moveId}}}
Damage | Startup | Active | Endlag | Angle | KB (Base+Scaling) | Angle Flipper |
---|---|---|---|---|---|---|
3 | 3 | 4-6 | 15 | 70 | - | - |
Hitstun Modifier | Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|---|
- | - | - | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? | Kill Screen? |
- | - | - | - |
Jab 1
Absa flicks her wrist and summons a lightning bolt.
- Absa’s fastest grounded option. First active frame on frame 4.
- Amazing in close quarters situations, however is quite short so doesn’t have much use outside those situations.
- Can be used to 50/50 jab1 into ftilt or dtilt as both tilts require different di. Both are not 100% true, but are extremely hard to react to.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'
Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100
.{{{moveId}}}
Damage | Startup | Active | Endlag | Angle | KB (Base+Scaling) | Angle Flipper |
---|---|---|---|---|---|---|
4 | 0 | 14-16 | 15 | 361 | - | - |
Hitstun Modifier | Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|---|
- | - | - | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? | Kill Screen? |
- | - | - | - |
Jab 2
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)
- Loops into jab1
- Extremely hard to follow up. Doesn’t really combo afterwards and has too much endlag to follow up.