User:Guruslum/Omen of Sorrow
Introduction
Omen of Sorrow is a horror themed 6-button fighting game made by AOne Games. It has 4 normal attack buttons (2 punches and 2 kicks), a throw button, and the unique "EX" button. As of November 2023, the game features 12 playable characters.
Universal Mechanics
It's a mouthful.
Notation
This page is written in numpad notation with the KOF 4-button style. A - Light Punch B - Light Kick C - Heavy Punch D - Heavy Kick
Arctorious
Arctorious has 4 stances.
Normals
- 5A - Holding A enters A stance after.
- 5B - SPECIAL CANCELLABLE HOLY SHIT USE
- 5C - SLOW AS SHIT. Holding C enters C stance after.
- 5D - SLOW AS SHIT. Holding D enters D stance after.
- 2A - DOESN'T HIT LOW
- 2B - DOESN'T HIT LOW
- 2C - Anti-air. Enters B stance after.
- 2D - Long range sweep. HITS LOW!!!
- jA - Very long air-to-air.
- j7/9B - 2 hit button that crosses up. Very huge and easy to combo out of.
- j8B - Stupid little kick who cares.
- j7/9C - Disjointed jump-in.
- j8C - Big swing that knocks down.
- jD - Sword slash with either a deceptively small hitbox or deceptively little active frames. Meh.
Dashing Normals
Note: Arctorious cannot use his dashing normals during the "step" part of his dash, they only become available once he begins properly running.
- 66A - Despite Arc visually swinging his sword a bunch, this move has not hitbox and is actually a counter. If Arc is attacked, the opponent will be frozen briefly and Arc can pass through them. A punish is not guaranteed.
- 66B - Multihit low that enters B stance after. Cannot be Bold Cancelled into stances.
- 66C - Launching overhead.
- 66D - Giant jump straight up making wall of sword. Not even Bold Cancellable since it is airborne.
Command Normals
- 4A - Short punch with no forward movement. Can combo into itself. Not special cancellable.
- 6B - Advancing kick. Cannot be linked out of or special cancelled. Holding B enters B stance after.
- 4[C] - Low sword thrust. If C is not held then the move is merely a feint.
- 4[D] - Around-the-world launching sword swing. If D is not held then the move is merely a feint.
Special Moves
- 236A - Straight slash with slightly less range than the fire effect would suggest. Soft knockdown.
- 236C - Anti-air slash with tiny hitbox. Soft knockdown.
- 236EX - EXCALIBUR! Arc zips across the whole screen and does a lot of damage. Really good at punishing stuff.
- 236B - 3 hit combo fodder that's actually good. Soft knockdown.
- 236D - 4 hit combo fodder that can't be comboed into from 5B UNPLAYABLE. Soft knockdown.
- ]A/B/C/D/EX[ - Negative edge fireball. Very long charge time but quick animation on release. Fireballs spawn at different locations depending on the button used, stay still and dissipate quickly. A is the closest, D is the farthest. EX version creates two fireballs which spiral around Arctorious.
- 214A/C - Projectile absorber. Upon successfully absorbing a projectile, powers up the next ]A/B/C/D/EX[. Absorbs all of Thallessa's normals except for her 2B.
- 214EX - I forgot.
- 22A/B/C/D - Enter stance.
A Stance
B Stance
C Stance
D Stance
Super Moves
236236P - Calls an army forward. Super slow to start coming out and stops if Arc is hit. If they somehow don't block it you get a long time to wail on them during the charge.
214214K - An invincible reversal with absolutely pathetic range. Leads into a cinematic on hit.