Under Night In-Birth/UNIST/Mika

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Hyde

Introduction

Story

Unique Trait/Health

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 9 2 19 -8 Sp,Ex,Cs HL media:Hyde 5A hitbox.jpeg.html Click!

Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.

2A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 5 2 12 -2 Se,Sp,Ex,Cs L media:Hyde 2A hitbox.jpeg.html Click!

Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage.

5B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
550 9 4 19 -6 Sp,Ex,Cs HL media:Hyde 5B hitbox.jpeg.html Click!

Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes.

2B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 10 2 18 -4 Sp,Ex,Cs HL media:Hyde 2B hitbox.jpeg.html Click!

Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery.

5C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
690 12 5 19 -6 Sp,Ex,Cs HL media:Hyde 5C hitbox.jpeg.html Click!

Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far.

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 23 5 17 +1 Sp,Ex,Cs HL media:Hyde 5C hitbox.jpeg.html Click!

Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender.

2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 12 5 17 -6 Sp,Ex,Cs L media:Hyde 2C hitbox.jpeg.html Click!

Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip.

j.A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
80,80 9 10 X+2 Varies Sp,Ex,Cs H/AS media:Hyde jA hitbox.jpeg.html Click!

Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault.

j.B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
410 11 2 X+3 Varies Sp,Ex,Cs H/AS media:Hyde jB hitbox.jpeg.html Click!

Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure.

j.C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
580 13 3 X+4 Varies Sp,Ex,Cs H/AS media:Hyde jC hitbox.jpeg.html Click!

Another jumping sword normal, covering more horizontal space than j.B.

j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
750 21 3 X+4 Varies Sp,Ex,Cs H/AS media:Hyde jC hitbox.jpeg.html Click!

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.


Command Normals

6B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
400,700 8 2*2 34 -6 Sp,Ex,Cs HL media:Hyde 6B hitbox.jpeg.html Click!

Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals.

3B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
540 9 3 24 -11 Sp,Ex,Cs L media:Hyde 3B hitbox.jpeg.html Click!

Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.

3C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 9 2 23 -7 Sp,Ex,Cs HL media:Hyde 3C hitbox.jpeg.html Click!

Primary anti-air. Large vertical slash while Hyde to crouches low and moves forward slightly. Air Counter Hit is untechable.

j.6C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 12 3 X+4 Varies Sp,Ex,Cs H/AS media:Hyde j6C hitbox.jpeg.html Click!

More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.


Dash Normals

66B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
550 10 2 12 -2 Sp,Ex,Cs HL -

Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.

66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
810 15 1 27 -5 Sp,Ex,Cs HL -

Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.


Universal Mechanics

Force Function
B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1250 22 2 28 -12 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Force Function (charged)
[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1450 35 2 28 -12 Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Throw
A+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1300 5 1 22 +17 (combo stun) - UNB media:Hyde throw hitbox.jpeg.html Click!

Hyde grabs and kicks the opponent. Works as a combo starter in the corner.

Guard Cancel
214D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 16 5 27 Blocked: -14
Hit: +40
- HL media:Hyde gc hitbox.jpeg.html Click!

5B motion with a greater hitbox. Fully invincible.

Veil Off
A+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. Not throw invincible. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.


Special Moves

Black Orbiter
「ブラックオービター」

236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 810 14 75 (max) 30 -7 at worst Se,Cs HLA media:Hyde 236X hitbox.jpeg.html Click!

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 810 12 46 (max) 34 -11 at worst Se,Cs HLA media:Hyde 236X hitbox.jpeg.html Click!

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1518 11 62 (max) 25 +28 at worst (CS) HLA media:Hyde 236X hitbox.jpeg.html Click!

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit. Minimum damage : 574 Screen freeze : 20f

Dark Lotus
「ダークロータス」

236A
After Black Orbiter
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
552 15 15 21 -3 Cs HLA media:Hyde dark lotus hitbox.jpeg.html Click!

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Bend Sinister
「ベンドシニスター」

236B/C
After Black Orbiter
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
720 21 3 34 -9 Ex,Cs HLA media:Hyde bend sinister hitbox.jpeg.html Click!

Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.

Red Clad Craver
「レッドクラッドクレイヴァー」

623X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1291 5 9 41
Landing: 15
-27 (Ex),(Cs) HL -

No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1763 5 12 55
Landing: 17
-39 (Cs) HL -

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1981 5 9 55
Landing: 17
-40 (Cs) HL -

Like B version, but more damage, reaches slightly higher, and 1f faster. Minimum damage : 675 Screen freeze : 20f

Vacant Shift
「べイカントシフト」

214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 450,600,950 1: 11<br:2: 15
3: 19
1: 4
2: 3
3: 4
1: 35
2: X+14
3: X+14
1: -21
2: +1 (max)
3: -9
Ex,Cs HL media:Hyde 214A hitbox.jpeg.html Click!

Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 450,600,950 1: 11<br:2: 15
3: 19
1: 4
2: 3
3: 4
1: 47
2: X+14
3: X+14
1: -33
2: -4
3: -9
Ex,Cs HL media:Hyde 214A hitbox.jpeg.html Click!

Hyde rises forward higher up into the air. Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 2190 5 6 (first hit) 103
Landing: 15
-91 (CS) HL media:Hyde 214 EX.jpg.html Click!

Requires no additional inputs. No invulnerability. Useful as a combo ender for extra damage and corner carry. Minimum damage : 600 Screen freeze : 20f

Shadow Scare
「シャドウスケア

22X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1368 11 2 33 -6 Ex,Cs L*/HL media:Hyde 22AB hitbox.jpeg.html Click!

Faster startup, causes flame to appear a short distance away.

  • Need to guard low on close hit.
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1384 22 2 26 +1 Ex,Cs L*/HL media:Hyde 22AB hitbox.jpeg.html Click!

Slower startup, causes flame to appear from a very far distance. Makes for a decent frame trap.

  • Need to guard low on close hit.
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1610 14 ~126 24 + to -16 (close) (CS) L*/HL -

Starts from the same place as the A version and moves forward like a wave. Useful for starting pressure. Need to guard low on close hit. Flames keep going even if Hyde is hit. Screen freeze : 20f

Dark Lotus
「ダークロータス」
(In midair)

j.236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1269 9 3 X+3 +14 Cs HLA media:Hyde j236X hitbox.jpeg.html Click!

Causes Hyde to float backwards to the ground after placing the orb.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1269 9 3 X+3 +14 Cs HLA media:Hyde j236X hitbox.jpeg.html Click!

Causes Hyde to float forwards to the ground after orb placement.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1707 17 16 1 +24 (CS) HLA -

Orb is larger and causes more chip damage. Falling trajectory similar to A version. Hyde is in a free action air state after the move. Minimum damage : 636 Screen freeze : 20f

Pale Bringer
「ペイルブリンガー」

41236C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2045 9 6 (first hit) 70
Landing: 17
-29 (Cs) HL -

Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. Fully invulnerable startup. Has utility as a combo ender and high damage reversal using Chain Shift to follow up on hit.


Infinite Worth

Gyre Vortex
「ジャイルボルテクス」

41236D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2433 13 7 78 -19 - HL -

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900, Screen freeze : 60f


Infinite Worth EXS

Raging Roar
「レイジングロア」

A+B+C+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3550 16 3 49 -26 - HLA -

On hit does 3,550 damage. Causes GRD break unless the player is in Vorpal. Minimum damage : 887. Screen freeze : 20f


Strategy

Combos

Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D


Colors

Black Eclipse Twinkle White Darkness Tempest Light Forest Nightmare
Hyde-1.png
Hyde-2.png
Hyde-3.png
Hyde-4.png
Hyde-5.png
Red Pearl Desert Wolf Sea Water Moonlight Justice Rose
Hyde-6.png
Hyde-7.png
Hyde-8.png
Hyde-9.png
Hyde-10.png
Blau Blitz Sunlight Red Vortex Galaxy Cremisi Grotta Holiness Star
Hyde-11.png
Hyde-12.png
Hyde-13.png
Hyde-14.png
Hyde-15.png
Rosa Descendiente Juillet Averse Soul Lover Caldo Trrente Viridis Regulus
Hyde-16.png
Hyde-17.png
Hyde-18.png
Hyde-19.png
Hyde-20.png

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