Sky Cross Duel/Ronin Bell

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Revision as of 20:40, 7 May 2024 by Okinmsaltiguess (talk | contribs) (2N and 5N frame data)
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Archetype: Pixie
Health: 600
Walk Speed: 3.2/-2.2
Dash Frames: 4 Invulnerable, 3 Recovery
Fastest Attack:

Gameplay

Ronin Bell (often referred to as Ronin) is a pixie level up character with fast movement, lowest HP in the game, and a strong rekka that gives him level ups.

Ronin's strength comes from his fast attacks, obscenely high damage Zenith Finisher, and incredibly absurd specials when leveled up fully.

Pick if you like Avoid if you dislike
  • Strong Offense: Fast buttons, strong cross ups and many high/lows allow Ronin to easily open up the opponent.
  • Speed: Ronin is the fastest character in the game, making his combos extremely flexible, and his mix very strong.
  • Snowballing: Ronin's level mechanic makes his specials incredibly powerful, from a high damaging long range attack that pulls in, to a bouncing knife projectile that makes it impossible to escape his pressure, Ronin can run circles around his opponents for days.
  • Bad Corner Carry: Most of Ronin's attacks either pull the opponent towards him, or don't push the opponent very far at all.
  • Low HP: Ronin's meager HP can cause him to die in two negative interactions.
  • Weird Combo structure: Ronin's combos constantly force him to adjust his trajectory because of how fast he is and how little his attacks push the opponent
Unique Mechanics

Papercuts

Ronin's rekka series allows him to level up, using both his N follow ups. These levels augment Ronin's 8S and 2S specials

Normal Moves

5N
Damage Launch Height Startup Active Frames Recovery Advantage on Block Block Damage Chip Damage
10 7 4 uh 6 +3 (point blank) 3 4

Ronin throws a paper airplane projectile.

  • Ignores Gravity scaling
  • using 5N while the projectile is already out causes the original projectile to fall downwards
  • ^ this aint true idfk why ronin said that lmao
2N
Damage Launch Height Startup Active Frames Recovery Advantage on Block Block Damage Chip Damage
65 4 3 3 4 +3 1 25

Ronin whips the ground whilst crouching.

  • Knocks down with a VERY short knockdown; you cannot setup 62S oki with this, so the preferred ender for combos is NS. You can still go into a2N oki, though, so that's fun.

Special Moves

EX Special Moves

Zenith Finisher

Universal Mechanics

Gold Burst
Damage Launch Height Startup Active Frames Recovery Advantage on Block Block Damage Chip Damage
- - - - - - - -

Ronin levitates and releases a yellow surge of energy. On hit, sends away, and gives you 2 Paper Levels. On counterhit, *wallsticks.*