Hyper Dragon Ball Z/SSJ Goku/Data

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Normal Moves

Standing Normals

5LP
5LP
5LP
Stand Light Punch

ssjgoku_5lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
16 Mid 5 3 3 10 +2 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Yes
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5LP.png Hitboxes HDBZ SSJGoku hitbox LP.PNG
Captions Hitbox Captions
Special images
Notes
c.LP
c.LP
(c.LP)
Stand Light Punch Close

ssjgoku_c.lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
20 Mid 5 3 4 11 +1 +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Yes
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku cLP.png Hitboxes HDBZ SSJGoku hitbox cLP-1.PNG
Captions Hitbox Captions
Special images
Notes