MerFight: Curse of the Arctic Prince/Enjellique

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< MerFight: Curse of the Arctic Prince
Revision as of 19:57, 22 June 2024 by Mattrified (talk | contribs) (Created page with "300px|thumb|right|<center><font size="3">'''Character'''</font></center> ==Story== Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.' ==Gameplay== Give a quick pitch for the character's overall gameplan. {{ProConTable |pros= *Put a strength of the character that is a reason to pick them. *Copying...")
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Character


Story

Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'

Gameplay

Give a quick pitch for the character's overall gameplan.


Strengths Weaknesses
  • Put a strength of the character that is a reason to pick them.
  • Copying text from other wikis on this site speeds things up.
  • Detail the weakpoints of a character, what they can't do and why people might not click with them.
  • When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.

Moveset

Normal Moves

Standing Normals

Standing Light Punch
5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 High 4 3 8 3 -3 10
Standing Heavy Punch
5HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 14 3 13 2 -8 20
Standing Light Kick
5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 6 3 11 3 -1 10
Standing Heavy Kick
5HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 10 3 27 2 -12 20

Crouch Normals

Crouching Light Punch
2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
45 Low 7 2 6 4 1 10

Low

Crouching Heavy Punch
2HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 9 5 16 4 -1 20
Crouching Light Kick
2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Low 6 4 15 5 -1 10

Low

Crouching Heavy Kick
2HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Low 12 16 9 - -17 20

Low, Launches

Jumping Normals

Jumping Light Punch
j.LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 6 6 - - - 10

Overhead

Jumping Heavy Punch
j.HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 11 3 - - - 20

Overhead

Jumping Light Kick
j.LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 6 9 - - - 10

Overhead

Jumping Heavy Kick
j.HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
10 Overhead 15 21 - - - 4

Overhead, Multi-Hit

Universal Commands

Tendril Trip
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 GroundOnly 5 2 20 - - 0

Normal Throw

Tendril Trip
4LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 GroundOnly 5 2 20 - - 0

Normal Throw

Tendril Whip
HPHK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
70 Overhead 22 2 19 0 -11 20

Overhead, Aerial Groundbounces

Jellemental Swap
PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
- Mid - - - - - 20

Armor and swap Enjellique's current element.

Floatation Technique
KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
- Mid - - - - - 0

Specials

Jellspear
236LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LP 80 Mid 6 10 19+ - <= -13 20

I. Frames, 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HP 80 Mid 6 10 19+ - <= -13 20

I. Frames, 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LK 80 Mid 6 10 19+ - <= -13 20

I. Frames, 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HK 80 Mid 6 10 19+ - <= -13 20

I. Frames, 1-5, Launches

Jellspear
j.236LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236LP 80 Mid 6 ~10 10+ - - 20

I. Frames, 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236HP 80 Mid 6 ~10 10+ - - 20

I. Frames, 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236LK 80 Mid 6 ~10 10+ - - 20

I. Frames, 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236HK 80 Mid 6 ~10 10+ - - 20

I. Frames, 1-5, Launches

Jellvelin
214LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214LK 80 High 22 13+ 20 - <= -15 20

Groundbounces

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214HK 80 High 22 13+ 20 - <= -15 20

Groundbounces

Jellemental Magic
214P
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
55 Mid 10 - 42 - -18 20

Aerial Launches

Supers

Jellspear Sequence
236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
40 Mid 8 Varies 24 - -19 2

5-Hits, I. Frames 1-7, Launches

Jellemental Fury
214PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
24 Mid 10 - 39 - - 1

Launches, Guard Adv. varies

Jellicane Spin
214KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
12 Low 8 25 (8) 8 15 - -12 0

I. Frames 1-7, Hits 1-9 Low, Final Hit Wallbounces

Combos

Combo Theory

Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.

BNB Combos

Put the basic combos that can be done easily and consistently here.

Other Combos

Put your combos that don't work half the time and require strict input timing here.

Strategy

General Gameplan

Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.

Matchups

MF-Gigi-icon.png
Gigi
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Atlas-icon.png
Atlas
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Odon-icon.png
Odon
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Naeco-icon.png
Naeco
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Strike-icon.png
Strike
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Bolt-icon.png
Bolt
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Gamma-icon.png
Gamma
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Octonia-icon.png
Octonia
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Enjellique-icon.png
Enjellique
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Drargos-icon.png
Drargos
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Arctina-icon.png
Arctina
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Rho-icon.png
Rho
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.

Alternate Costumes

Starting Costumes

Just put images of the alt costumes here.

Unlockable Costumes

Mention the unlock requirement for each one beneath the picture.


General
FAQ
Controls
Menus
HUD
Glossary
Links
Patches
Characters
Gigi
Atlas
Odon
Naeco
Strike
Bolt
Gamma
Octonia
Enjellique
Drargos
Arctina
Rho