MerFight: Curse of the Arctic Prince/Bolt

From Mizuumi Wiki
Jump to navigation Jump to search
Character


Story

Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'

Gameplay

Give a quick pitch for the character's overall gameplan.


Strengths Weaknesses
  • Put a strength of the character that is a reason to pick them.
  • Copying text from other wikis on this site speeds things up.
  • Detail the weakpoints of a character, what they can't do and why people might not click with them.
  • When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.

Moveset

Normal Moves

Standing Normals

Standing Light Punch
5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 High 4 2 7 5 0 10
Standing Heavy Punch
5HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 7 2 11 3 -4 20
Standing Light Kick
5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 5 2 9 3 -1 10
Standing Heavy Kick
5HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 10 3 16 0 -3 20

Crouching Normals

Crouching Light Punch
2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 5 3 14 5 1 10
Crouching Heavy Punch
2HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 11 3 19 4 -1 20
Crouching Light Kick
2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Low 4 2 10 5 -1 10

Low

Crouching Heavy Kick
2HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Low 8 3 25 - -15 20

Low, Launches

Jumping Normals

Jumping Light Punch
j.LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 5 7 - - - 10

Overhead

Jumping Heavy Punch
j.HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 9 5 - - - 20

Overhead

Jumping Light Kick
j.LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 4 6 - - - 10

Overhead

Jumping Heavy Kick
j.HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 11 6 - - - 20

Overhead

Universal Commands

Triple Eel Knee
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
18 GroundOnly 5 2 20 - - 0

Normal Throw

Eel Dropkick
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 GroundOnly 5 2 20 - - 0

Normal Throw

Eel Swipe
HPHK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
70 Overhead 21 2 25 3 -9 20

Overhead, Aerial Groundbounces

Eel Charge
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
N/A Mid 12 0 23 N/A N/A 20

Sets charge for a short period of time.

Eel Leap
Hold KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Mid 40 - 16 - -6 20

Wallbounces

Eel Bolt
j.hold KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Mid ~35 - 17 - -7 20

Groundbounces

Specials

Eel Roll
6LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
6LK 70 Mid 9 22 12+ -21 -37 20

I. Frames 9-37, Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
6HK 70 Mid 9 28 15+ - -43 20

i. Frames 12-48, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
(Hold) 4, 6LK 80 Mid 9 22 12 -15 -33 20

I. Frames 9-37, Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
(Hold) 4, 6HK 80 Mid 9 28 23 - -39 20

i. Frames 12-48, Launches

Eel Flip
8LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
8LK 70 Mid 4 12 36 - -33 20

I. Frames 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
8HK 70 Mid 6 12 38 - -35 20

I. Frames 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 2, 8LK 75 Mid 4 12 34 - -26 20

I. Frames 1-7, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 2, 8HK 75 Mid 6 12 36 - -28 20

Launches

Eel Cannon
Hold 4, 6LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 4, 6LP 55 Mid 10 - 30 - -20 20

Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 4, 6HP 55 Mid 10 - 30 - -20 20

Aerial Launches

Supers

Shocking Roll
6KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
20 Mid 8 30 20+ - -12 1

I. Frames 1-46, Launches

Shocking Flip
8KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
18 Mid 13 6 (14) 6 (15) 13 21 - -13 1

I. Frames 1-9, 8-10 Hits, Launches

Shocking Cannon
6PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
20 Mid 6 - 61 - -25 1

Launches

Combos

Combo Theory

Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.

BNB Combos

Put the basic combos that can be done easily and consistently here.

Other Combos

Put your combos that don't work half the time and require strict input timing here.

Strategy

General Gameplan

Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.

Matchups

MF-Gigi-icon.png
Gigi
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Atlas-icon.png
Atlas
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Odon-icon.png
Odon
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Naeco-icon.png
Naeco
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Strike-icon.png
Strike
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Bolt-icon.png
Bolt
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Gamma-icon.png
Gamma
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Octonia-icon.png
Octonia
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Enjellique-icon.png
Enjellique
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Drargos-icon.png
Drargos
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Arctina-icon.png
Arctina
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Rho-icon.png
Rho
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.

Alternate Costumes

Starting Costumes

Just put images of the alt costumes here.

Unlockable Costumes

Mention the unlock requirement for each one beneath the picture.


General
FAQ
Controls
Menus
HUD
Glossary
Links
Patches
Characters
Gigi
Atlas
Odon
Naeco
Strike
Bolt
Gamma
Octonia
Enjellique
Drargos
Arctina
Rho