Introduction
She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.
Story
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.
Unique Trait/Health
Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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510
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7
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5
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16
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-5
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Sp,Ex,Cs
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HL
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-
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Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.
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Command Normals
Dash Normals
66C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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980
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26
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6
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34
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-9
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Sp,Ex,Cs
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H
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-
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The hitbox on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move.
Foot invincible frames 8~31
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Universal Mechanics
Mika's Crash (charged) [B+C]
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Veil Off A+B+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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0
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21 (min) 69 (max)
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2
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37
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Blocked: -13 Hit: +36
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-
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HLA
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-
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Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
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Special Moves
Mika's Missile (air) j.236X
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Mika's Twister A/B/C After A/B Spin
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EX Mika's Twister 623C After A/B Spin
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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1720
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1+6
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36
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24
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-7
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Cs
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HLA
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-
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done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo.
Completely invincible frames 1~6
Strike and projectile invincible frames 7~14
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Mika's Hip Attack 360C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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2047~2545
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1+2
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1
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53
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-
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Cs
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UNB
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-
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EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter
Throw invincible frames 1~3
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Infinite Worth
Infinite Worth EXS
Strategy
Combos
Mika Discord's Combo Primer
Combo Notation Guide:
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- ( ) = optional, typically the combo will be easier if omitted
- [ ] = Input is held
- / = Option to choose between multiple actions
- + = Multiple buttons are pressed simultaneously
- (x N) = Attack can be repeated N number of times, range provided
- (#) = Next action is taken after a certain number of hits
- -> = Special is cancelled to add on special
- CH = Counter Hit
- HC = High Counter
- CS = Chain Shift, or 5D 5D
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Colors
Template:UNISTColors
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