(N)
|
Multi-hit move hits only N times. Omitted if all hits are used.
|
xN
|
Normal that chains into itself pressed N times
|
[X]
|
Hold down X
|
]X[
|
Release X
|
X~Y
|
X then Y done in quick succession
|
X/Y
|
X or Y
|
!X
|
X triggers a burst
|
Fastfall
|
A move used in a combo that whiffs, but changes the characters air momentum to fall faster.
|
OTG
|
Following move hits off the ground, after a red bounce
|
CH
|
Counter hit
|
sj
|
Super jump
|
dj
|
Double jump
|
jc
|
Jump cancel
|
ADC
|
Airdash cancel
|
IAD
|
Instant airdash
|
TK
|
Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
|
236
|
|
214
|
|
623
|
|
421
|
|
[4]6
|
(hold for 35 frames),
|
[2]8
|
(hold for 35 frames),
|
360
|
|