- Neutral: moves such as 5SP, 2SK, and her iceballs allow her to wall out opponents with ease.
- Arcemides' Advance: Jane's craze tech, "owl", is the reason to play S-Jane. She can zone with it, meaty with it, extend combos with it, or even convert stray hits into full combos from it. It is by far her most versatile move.
- Anti-Airs: While her anti-airs are not best in class, they serve their purpose as the opponent will presumably be jumping frequently to avoid Jane's fantastic ground options. She also has a decent set of air normals for air-to-airing.
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- Slow: Jane's biggest weakness is most likely her speed. She doesn't have a run, her jump is floaty, and her core moves are all slower than average
- Tall: as with all tall characters, there are situations on defense that other characters don't have to even worry about.
- Bad Defense: Both of these negatives (on top of the fact her fastest attack is 5 frames) makes her defense pretty poor.
- No Reflector: This one probably hurts the most. Both C-Jane and L-Jane have a move that reflects projectiles and can act as a combo extender mid screen via a wallbounce. These are things that S-Jane would've appreciated.
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