Big Bang Beat Revolve/Kamui

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Kamui
Health: 10,000
Guts: ???

Introduction

He's the strongest character in the lore, and might as well be the strongest character in the game as well. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with Kamui.

Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay.

General Strategy

Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.

Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike-throw gameplan with normals that are pretty unremarkable at close range.

Char Specific Notes

Passively generates B-Stocks
Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode
Cannot cancel normals on block
Has no normals in the air

Normal Moves

Standing Normals

5A
5A
BBBR Kamui 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 LH - 7 - - 0 N, Sp, Su

A basic palm thrust. Very slow, and whiffs on crouchers.

5B
5B
BBBR Kamui 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1006 LH - 8 - - +1 N, Sp, Su

Kamui summons a large arrow and stabs the opponent.

5C
5C
BBBR Kamui 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 LH - 13 - - -6 N, Sp, Su

Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen.

Crouching Normals

2A
2A
BBBR Kamui 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 L - 10 - - 0 N, Sp, Su

A slow low kick.

2B
2B
BBBR Kamui 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 L I, GC 14 - - 0 N, Sp, Su

An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option.

2C
2C
BBBR Kamui 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 H - 16 - - -6 N, Sp, Su

Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range.

Command Normals

6A
6A
BBBR Kamui 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 LH - 17 - - +2 N, Sp, Su

Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing.

6B
6B
BBBR Kamui 6B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1456 H - 26 - - 0 N, Sp, Su

Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop.

6C
6C
BBBR Kamui 6C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1700 LH - 20 - - -6 Sp, Su

Kamui raises his sword over his head and swings down.

Universal Mechanics

Throw
Throw
BBBR Kamui Throw.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 LH - 1 - - - NC

Kamui picks you up and throws you across the screen. Back throw is identical to 214A.

Special Moves

214A
214A
BBBR Kamui 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 LH - 14 - - +3 NC

Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block.

22X
22X
BBBR Kamui 22X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 1400 LHA - 22 - - -6 NC
B 1400 LHA - 23 - - -6 NC
C 1400 LHA - 24 - - -7 NC

Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out.

EX 2088 LHA - 1+10 - - -5 NC

Summons three bolts of lightning at the opponent's location.

41236A
41236A
BBBR Kamui 41236A.png
BBBR Kamui 41236A Counter.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
41236A - - - 8 - - - NC
41236A (Counter) 400 U - 0 - - - NC

A basic counter.

41236C
41236C
BBBR Kamui 41236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1368 LHA - 12 - - -7 ~ +5 NC

Kamui fires a ball of light across the screen. Stops just short of reaching full screen.

41236EX
41236EX
BBBR Kamui 41236EX.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
2700 LHA - 6+10 - - -12 NC

Kamui rises into the air and surrounds himself with lightning.

j41236EX
j41236EX
BBBR Kamui 41236EX.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
2700 LHA - 6+10 - - -12 NC

Identical to the grounded version.

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