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Capcom vs. SNK 2
|Capcom vs. SNK 2|
JP: September 13, 2001
JP: September 13, 2001
NA: November 6, 2001
PAL: November 30, 2001
|Gamecube (as CvS2 EO)|
JP: July 4, 2003
PAL: August 30, 2003
NA: September 23, 2003
|Xbox (as CvS2 EO)|
JP: July 16, 2003
NA: August 11, 2003
PAL: September 7, 2003
JP: September 19, 2012
NA: July 16, 2013
EU: December 11, 2013
Delay-based netcode (via NullDC)
|Delay-based netcode (via Dolphin)|
|SRK Forums (inactive archive)|
Released in 2001, Capcom vs SNK 2 ("CvS2") is the sequel to the first fighting collaboration between the SNK and Capcom franchises. The main features include 6 Grooves (fighting styles), 48 total characters, a refined ratio system, and traditional Street Fighter gameplay. Although CvS2 is a Capcom-developed game, it still retains elements from SNK's popular King of Fighters games, which features a wide selection of characters in a team-based format.
With the amount of characters and variety of grooves, Capcom vs SNK 2 is often regarded as the deepest fighter Capcom has ever produced.
Capcom vs. SNK 2 was a tournament mainstay during the 2000's, being a featured game at the first EVO in 2002 all the way to EVO 2008.
The main changes from Capcom vs SNK and Capcom vs SNK Pro was the adoption of Street Fighter's 6 button system instead of the KOF 4 button format, the expansion to 6 grooves from 2, and the addition of 10 new characters plus two from CvS Pro.
The arcade version of the game was released on SEGA's NAOMI platform and required an attached GD-ROM unit.
Home versions of CvS2 can be found on the Dreamcast, PS2, Xbox and Gamecube. The Dreamcast and PS2 versions of the game are Arcade perfect. Xbox and Gamecube versions of the game are subtitled "EO" feature an extra Groove which showcases the EO ("Easy Operation") system that is designed only for Xbox and Gamecube console controllers. The EO system basically allows special moves to be done with ease using the right analog stick (on both the GC and Xbox pads), since those controllers were not designed well for fighting games. There were also some balance changes, system tweaks, and the removal of the "roll cancel" glitch in these two versions. They are not used in competitive tournaments for the game.
Because of the obvious complications in character rights, the game has never seen a proper re-release as other Capcom titles have. The most recent attempt was a PlayStation Network emulation of the PS2 port of the game and turned out to be a laggy mess.