Capoeira Fighter 3: Ultimate World Tournament/Arubim

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Arubim Arubim Portrait.png
Title Arubim
Name Arubim
Origin Planet Altarris
Fighting Style Reija
Playstyle Grappler
Story Partner Saryn(Start)


Introduction

Arubim is one of the game's two grapplers. Like most grapplers, he has high strength and low stamina, which makes him very slow but hard-hitting if he gets close.
Despite being as slow as Gator, his mobility is somewhat better. His moves cover more range and he can get close to his opponent easier. On the other hand, his command grabs are not as good as Gator's.
"Spirit Stomp" is a move where he leaps into the opponent and stomps, dealing damage. It is a very fast move and almost unpredictable. This move can be useful to catch the opponent off-guard or in difficult situations where Arubim can't get close to his opponent.
Although Damage is a good magic power because of his high Strength, the best magic power he should have is Healing.
He is a cross-over character from Spritonin Media's beat 'em up game called Guardians of Altarris.

Story

Arubim's story is simply written, "???" His and Saryn's dialogue is not shown in the game (most likely due to the font not supporting the letters used) but the game's files reveal that they are breaking the fourth wall by acknowledging that they are in the game. They are guest characters from Guardians of Altarris, a beat-em-up game also created by Scott Stoddard.





Arubim Idle.gif
Arubim Stats.png
Strengths Weaknesses
  • High Strength
  • Moves have good range
  • High dodge range
  • Low Stamina
  • Pretty low Mobility

Move List

Normals

Light attacks that are useful as combo starters.
5FP
5BP
5FK
5BK

2FP
2BP
2FK
2BK

Command Normals

4FP -> poke that can be followed by 5FP > 6FK or 5FK > 6FK and 5FP > 6FP or 5FK > 6FP into a special or super.
6FP -> overhead attack good for opening the opponent up and for ending juggle combos as it knocks the opponent down.
1FP -> great launcher for starting juggle combos.
3FP -> low attack, not the best.

4BP -> good launcher.
6BP -> good for starting combos.
1BP -> low attack can be used as a anti-air.
3BP -> low attack with long reach, can only be canceled into specials.

4FK -> good for combos.
6FK -> extremely good for corner juggle combos.
1FK -> great launcher.
3FK -> long range low kick.

4BK -> close range stomp, good for combos.
6BK -> long range kick, a good poke.
1BK -> sweep attack, also technically a launcher.
3BK -> long range low kick.

Air Normals

j.FP -> this move is terrible against shorter opponents because it doesnt hit. Only use when going against large characters like Arubim himself.

j.BP -> a better version of j.FP.

j.FK -> good jump in.
j.4FK -> great air launch for juggle combos.
j.6FK -> good air kick, but might miss against shorter opponents.

j.BK -> more close range jump in.
j.4BK -> good for starting combos.
j.6BK -> pushes the opponent away and is comboable in the corner.

Specials

26FP -Spirit Slam -> This is Arubim's command grab, however it functions more like a normal attack as it can be blocked.

424FK -Spirit Stomp -> This is easily Arubim's best move, it can hit the opponent from any part of the stage.

26BK -Spirit Fury -> it hits the opponent multiple times and allows Arubim to move backwards and forwards either closing or making space between them.

Hyper Combos

2626BK -Hyper Combo 1 -> it is the same as Spirit Fury but with more hits and applying the chosen magic ability.

2424FK -Hyper Combo 2 -> Arubim claps and creates a blackhole that draws in the opponent, it is useful especially in juggle combos.

2626FP -Hyper Combo 3 -> this is Arubim's most damaging super, it is a command grab.

Combos

The combo system in this game is very free and most moves are cancel-able into each other, the following combos are examples of what you can do. All juggle combos can be broken provided the opponent has enough stamina.

Midscreen

FP + BP > 26FP > 424FK > 6FP

424FK > 6FK > 2424FK

5FP > 5BP > 4BP > 424FK > 6FK > 2626BK > 1FK > 424FK > 6FP

2BPx2 > 26BK > 1FK > 424FK > 6FP

Corner

FP + BP > 26FP > 424FK > 6FK > 4BP > 2424FK

FP + BP > 26FP > 424FK > 6FK > 1FP > 2626FP > j.4FK > 424FK > 6FK > 1FP > 6FP

5FP > 2FP > 2FK > 1BK > 1FK > 26FP > 424FK > 6FK > 1FP > 6FK > 2626BK > 1FK > 424FK > 6FK > 1FP > 6FK > 2424FK > 26BK



General
Controls
HUD
System
FAQ
Characters
Rochedo
Coelha
Saturno
Buldogue
Cobra
Furacao
Maionese
Perereca
Jamaika
Ramba
Loka
Santo
Maestro
Zumbi
Lei Long
Chompoo
Gator
Kuan Yin Shen
Aleron
Helicopter
Panda
Zumbi Azul
Jimmy Zappa
Angus
Saryn
Pantera
Angoleiro
Macaco
Arubim