Fraymakers/Welltaro

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Story

Welltaro is a "young person" who is the protagonist of Downwell, a game where he travels down a well, shooting enemies, chaining together midair combos, and earning upgrades as he descends deeper and deeper down. Why? I'm not just gonna spoil the ending here, you're gonna have to play it for yourself to find out.

Gameplay

Overview Welltaro generally likes to stay above his opponents, tacking on damage with small bullets created by his mid-air jumps and creating openings by hitting them with an aerial, mainly down air, which is a larger bullet that launches opponents upwards for a safe follow up. His unique ammo resource can be difficult to keep track of at first, but it creates a very unique character with extremely explosive and expressive gameplay once you get the hang of him.

Strengths Weaknesses
  • Variable landing mixups; Unless he's out of ammo, his option of having 8 mid-air jumps will keep your opponent guessing, and allows him to wait for that perfect moment to engage with them.
  • Strong edgeguards; Welltaro boasts one of the strongest edgeguards in the game due to the fact that his down air can pop up opponents that are offstage, allowing Welltaro to spike them back down, rinse repeat. Another common route comes from using the heart balloon and nair to carry your opponents all the way to the side blastzone. He has a lot of options to go crazy on the edgeguard.
  • Variable assist choices; Due to his ability to consistently combo into KOs at a lot of percent ranges, Welltaro doesn't need to rely on assists to get the job done, freeing him up to use any assist that he wants. The most popular of which being recovery assists, namely Kragg or Captain Viridian, which can aid his recovery when he's in a tough spot.
  • Situationally weak recovery; If Welltaro doesn't have a lot of ammo offstage and doesn't decide to use a recovery assist like Kragg or Captain Viridian, you can very easily prevent him from getting back to stage due to his lack of mixups.
Welltaro
Fray Welltaro Portrait.png

Unique Mechanics

  • Bullets

Welltaro's jump (1), down air (3), up B (2), down B (4), and air dash (2) all consume his bullets. If he doesn't have enough bullets to perform one of these actions, he won't be able to use it, making a clicking sound and displaying the text "EMPTY!" above his head.
He can get bullets back by hitting the opponent with a physical attack (1 per hit) or grabbing ledge/landing on stage (all 8 are refreshed instantly).
Welltaro's side B, Gem High, deals more damage and knockback the less bullets you have, being an extremely powerful kill move when you have no ammo.

Moveset

Jab

Fray welltaro jab1.png
Fray welltaro jab1 box.png
Arm Spin Style
Toggle Hitboxes
Toggle Hitboxes
Jab 1
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
2 2 3-4 3 20 5 80 ? -9
Stats for Nerds
Reversible true
Hitstop -1
Self Hitstop ?
Hitstun -1
Limb Fist
  • Can be canceled into Jab 2 by pressing attack again.
Fray welltaro jab2.png
Fray welltaro jab2 box.png
Toggle Hitboxes
Toggle Hitboxes
Jab 2
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
3 5-9 (earliest) 10-11 2 20 5 80 ? -12
Stats for Nerds
Reversible true
Hitstop -1
Self Hitstop ?
Hitstun -1
Limb Fist
  • Can be canceled into Rapid Jab by pressing attack again.
Fray welltaro jab3a.png Fray welltaro jab3b.png
Fray welltaro jab3a box.png Fray welltaro jab3b box.png
Loops between the two.
Toggle Hitboxes
Toggle Hitboxes
Jab 3 / Rapid Jab
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
1 ? ? N/A 24 0 85 ? -1
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb Fist
  • The minimum amount of attacks from Rapid Jab is 2.
  • Is canceled into Jab Finisher by releasing attack.
  • Because spot dodge is frame 1 you can technically avoid the rest of the attack on shield, although it loses out to
Fray welltaro jab4.png
Fray welltaro jab4 box.png
Toggle Hitboxes
Toggle Hitboxes
Jab 4 / Jab Finisher
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
4 ? 41-42 (earliest) 36 50 60 37 ? -29
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb Fist

Dash Attack

Fray welltaro dattack.png
Fray welltaro dattack box.png
Boulder Style
Toggle Hitboxes
Toggle Hitboxes
Dash Attack
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
8 8 9-20 16 50 55 30 ? -19
Stats for Nerds
Reversible false
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?

Tilts

Fray welltaro utilt.png
Fray welltaro utilt box.png
Toggle Hitboxes
Toggle Hitboxes
Up Tilt
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
8 4 5-12 21 70 45 90 ? -20
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
Fray welltaro ftilt.png
Fray welltaro ftilt box.png
Handstand Style
Toggle Hitboxes
Toggle Hitboxes
Forward Tilt
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
9 7 8-12 24 40 45 40 ? -20
Stats for Nerds
Reversible false
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
Fray welltaro dtilt.png
Fray welltaro dtilt box.png
Toggle Hitboxes
Toggle Hitboxes
Down Tilt
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
6 7 8-9 19 75 65 75 ? -12
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?

Aerials

Fray welltaro nair1.png Fray welltaro nair2.png
Fray welltaro nair1 box.png Fray welltaro nair2 box.png
Since being changed from a spinning kick during tester build, the new neutral air sprites haven't been fully completed.
Toggle Hitboxes
Toggle Hitboxes
Neutral Air
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
2, 6 8 9-12, 19-23 N/A, ? 40, 50 0, 65 365*, 35 ? -1, ?
Stats for Nerds
Reversible false
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • Has 8 frames of landing lag.
  • *Angle 365 sends in the direction that Welltaro is moving. [1]
  • Because this attack regenerates 2 bullets if both hits connect, and because it takes 2 jumps to reach the same vertical position as your opponent after landing the move, it's very easy to chain this move into itself offstage without risking running out of bullets.
Fray welltaro uair.png
Fray welltaro uair box.png
Toggle Hitboxes
Toggle Hitboxes
Up Air
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
9, 6 7 8-11, 12-17 15 60, 40 75, 25 75, 75 ? ?
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • Has 7 frames of landing lag.
Fray welltaro fair1.png Fray welltaro fair2.png
Fray welltaro fair1 box.png Fray welltaro fair2 box.png
Toggle Hitboxes
Toggle Hitboxes
Forward Air
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
6, 7 15 16, 17-21 ? 40, ? 45, ? 40, ? ? ?
Stats for Nerds
Reversible false
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • Has 11 frames of landing lag.
  • The later hit of Forward Air spikes, not exactly sure what angle it is at this time.
Fray welltaro bair.png
Fray welltaro bair box.png
Toggle Hitboxes
Toggle Hitboxes
Back Air
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
11 15 16-19 28 53 80 40 ? ?
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • Has 8 frames of landing lag.
Fray welltaro dair.png
Fray welltaro dair box.png
Make sure to clean up those shells!
Toggle Hitboxes
Toggle Hitboxes
Down Air
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
6 13 14-indefinite ? 45 65 90 ? ?
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • Has 7 frames of landing lag.
  • Down Air projectile breaks on terrain or platforms.

Strongs (images coming soon)

Fray welltaro jab1.png Fray welltaro jab2.png
Fray welltaro jab1 box.png Fray welltaro jab2 box.png
Toggle Hitboxes
Toggle Hitboxes
Up Strong
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
14, ? 16 17-25* 44 67, ? 67, ? 87, ? ? ?
Stats for Nerds
Reversible true
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • *Due to limitations with the frame data tool, it's unclear exactly when the weak hit starts, or its hitbox values.
Fray welltaro jab1.png Fray welltaro jab2.png
Fray welltaro jab1 box.png Fray welltaro jab2 box.png
Toggle Hitboxes
Toggle Hitboxes
Forward Strong
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
3, 13 13 14-15, 12-17 31* 65, 60 0, 80 367**, 40 ? ?
Stats for Nerds
Reversible false
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?
  • * This is the amount of recovery frames when falling off of the stage with Forward Strong. When used on the ground, the recovery is reduced to 21 frames.
  • ** Angle 367 is stronger autolink, basically working to ensure that hit 1 connects into hit 2. [2]
Fray welltaro jab1.png Fray welltaro jab2.png
Fray welltaro jab1 box.png Fray welltaro jab2 box.png
Toggle Hitboxes
Toggle Hitboxes
Down Strong
Damage Startup Active Recovery Base Knockback Knockback Growth Angle On Hit On Block Properties
?, ? ? ?, ?-? ? ?, ? ?, ? ?, ? ? ?
Stats for Nerds
Reversible ?
Hitstop ?
Self Hitstop ?
Hitstun ?
Limb ?