SSF2 Donkey Kong on the Character Select
Backround Info
An adaptation of a veteran fighter from Super Smash Flash 2.
Donkey Kong keeps his playstyle and game feel mostly intact, while having changes to accommodate for the differences between Super Smash Flash 2 and Fraymakers
Page up to date as of SSF2 DK V1.12.31
Moveset
Lights
Jab
|
|
1
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
4%
|
4F
|
F5-F6
|
21F
|
50
|
20
|
100
|
-2~
|
-9
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
2
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
6%
|
6F
|
F7-F12
|
17F
|
55
|
70
|
75
|
+10~
|
-17
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Forward Tilt
|
|
Normal
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
10%
|
8F
|
F9-F11
|
21F
|
60
|
70
|
45
|
|
-16
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
Early
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
10%
|
6F
|
F7-F8
|
21F
|
65
|
80
|
45
|
|
-8
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Up Tilt
|
|
Normal
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
11F
|
F12-F14
|
21F
|
65
|
65
|
80
|
|
-17
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
Late
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
14F
|
F15-F16
|
21F
|
65
|
65
|
80
|
|
-2
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Down Tilt
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
10%
|
6F
|
F7-F12
|
15F
|
55
|
50
|
45
|
|
-13
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Dash Attack
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
7F
|
F8-F15
|
23F
|
50
|
65
|
45
|
|
-22
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Body
|
|
|
|
|
Strongs
Forward Strong
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
20%
|
20F
|
F21-F24
|
31F
|
40
|
60
|
40
|
|
-22
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Up Strong
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
18%
|
18F
|
F19-F23
|
30F
|
50
|
62
|
90
|
|
-23
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Down Strong
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
17%
|
19F
|
F20-F23
|
29F
|
50
|
70
|
120
|
|
-21
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Aerials
Neutral Air
|
|
Sweet
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
5F
|
F6-F7
|
30F
|
50
|
60
|
40
|
|
-1
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1 + 2
|
Hitstun |
-1
|
Limb |
Body
|
|
|
|
Sour
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
8%
|
7F
|
F8-F21
|
16F
|
85
|
35
|
70
|
|
-3~
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1 + 2
|
Hitstun |
-1
|
Limb |
Body
|
|
|
|
|
Forward Air
|
|
Early
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
16%
|
23F
|
F24-F27
|
20F
|
45
|
60
|
35
|
|
-7
|
Stats for Nerds
Hitstop |
-1 + 2
|
Self Hitstop |
-1 + 2
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
Late
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
15%
|
25F
|
F26-F27
|
20F
|
40
|
30
|
270
|
|
-7~
|
Stats for Nerds
Hitstop |
-1 + 2
|
Self Hitstop |
-1 + 2
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Back Air
|
|
Sweet
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
13%
|
8F
|
F9-F10
|
23F
|
40
|
65
|
40
|
|
-1
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Foot
|
|
|
|
Sour
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
8%
|
8F
|
F9-F14
|
19F
|
30
|
50
|
40
|
|
-5~
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Foot
|
|
|
|
|
Up Air
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
13%
|
8F
|
F9-F10
|
23F
|
40
|
65
|
90
|
|
-1
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist???
|
|
|
|
|
Down Air
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
16%
|
17F
|
F18-F19
|
20F
|
30
|
40
|
270
|
|
+9
|
Stats for Nerds
Hitstop |
-1 + 2
|
Self Hitstop |
-1 + 2
|
Hitstun |
-1
|
Limb |
Foot
|
|
|
|
|
Specials
Neutral Special
|
|
Fist
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%-29%
|
18F
|
F19-F22
|
30F
|
35
|
46
|
40
|
|
-25-16
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
Shoulder
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
10%-19%
|
16F
|
F17-F20
|
32F
|
70
|
30
|
90
|
|
-18-3
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Side Special
|
|
Normal
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
10%
|
14F
|
F15-F18
|
19F
|
20
|
30
|
290
|
|
-15
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Head
|
|
|
|
Bury
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
10%
|
14F
|
F15-F18
|
19F
|
40
|
0
|
60
|
|
N/A
|
Stats for Nerds
Hitstop |
60
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Head
|
|
|
|
|
Up Special
|
|
Inital
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
14%
|
4F
|
F5-F8
|
83F
|
50
|
50
|
45
|
|
-105
|
Stats for Nerds
Hitstop |
-1 + 2
|
Self Hitstop |
-1 + 6
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
Multihits
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
1%
|
15F
|
Ground: F16-F77 Aerial: F16-F65
|
N/A
|
30
|
0
|
65
|
|
-92-38
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
Launcher
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
2%
|
14F
|
Ground: F80-F83 Aerial: F68-F71
|
32F
|
65
|
80
|
60
|
|
-18
|
Stats for Nerds
Hitstop |
-1 + 2
|
Self Hitstop |
-1 + 2
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Down Special
|
|
1
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
12F
|
F13-F18
|
16F
|
65
|
35
|
120
|
|
-9-12
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
N/A
|
|
|
|
2
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
24F
|
F25-F30
|
12F
|
65
|
35
|
120
|
|
-5-8
|
Stats for Nerds
Hitstop |
-1
|
Self Hitstop |
-1
|
Hitstun |
-1
|
Limb |
N/A
|
|
|
|
|
Grab and Throws
Grab
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
N/A
|
6F
|
F7-F8
|
24F
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
Stats for Nerds
Hitstop |
N/A
|
Self Hitstop |
N/A
|
Hitstun |
N/A
|
Limb |
N/A
|
|
|
|
|
Cargo Forward Throw
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
8%
|
13F
|
F14-F16
|
13F
|
62
|
50
|
45
|
|
-12
|
Stats for Nerds
Hitstop |
0
|
Self Hitstop |
0
|
Hitstun |
-1
|
Limb |
N/A
|
|
|
|
|
Cargo Up Throw
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
8%
|
12F
|
F13-F14
|
15F
|
60
|
45
|
90
|
|
-13
|
Stats for Nerds
Hitstop |
0
|
Self Hitstop |
0
|
Hitstun |
-1.1
|
Limb |
N/A
|
|
|
|
|
Back Throw
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
11%
|
12F
|
F13
|
12F
|
50
|
65
|
140
|
|
-7
|
Stats for Nerds
Hitstop |
0
|
Self Hitstop |
0
|
Hitstun |
-1
|
Limb |
N/A
|
|
|
|
|
Up Throw
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
9%
|
10F
|
F11-F12
|
22F
|
60
|
50
|
90
|
|
-19
|
Stats for Nerds
Hitstop |
0
|
Self Hitstop |
0
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Down Throw
|
|
Damage
|
Startup
|
Active
|
Recovery
|
Base Knockback
|
Knockback Growth
|
Angle
|
On Hit
|
On Block
|
Properties
|
7%
|
19F
|
F20-F21
|
19F
|
60
|
55
|
65
|
|
-15
|
Stats for Nerds
Hitstop |
12 + 3
|
Self Hitstop |
10 + 3
|
Hitstun |
-1
|
Limb |
Fist
|
|
|
|
|
Moveset Notes
- Most moves "on-shield" are listed as their first active frame, while aerials are listed as their best frame advantage
- All throws are invincible until after the hit lands
- Jab: Jab 1 always resets and has a 6x shield stun multiplier
- Forward Tilt: Has a strong early hit, which can hit ledge, has slightly more knockback, and a 3x shield stun multiplier
- Up Tilt: Has a 3x shield stun multiplier on its last two active frames
- Dash Attack: Can be jump-canceled if it rolls off a surface, signified by after images
- Forward Strong: Can clank with projectiles
- Up Strong: Steps backwards
- Down Air: Has a 3x shield stun multiplier
- Neutral Special: Each charge increases damage by 2%, full charge gains armor on F15-F22. The shoulder hit has a 3x shield stun multiplier
- Side Special: Stalls in the air, has armor on F13-F16. Bury lasts for one second; a proper bury state does not exist in Fraymakers, as such the bury functions as a stun, buried opponents cannot be hit with Down Special but can be grabbed.
- Up Special: Has armor on F5-F9. Launcher has a 15x shield stun multiplier. Only effects speed if Donkey Kong's current speed is at or lower than what it would give, allowing for extra height to be gained from use right after jumping
- Down Special: Can be canceled after the first slam, its hitbox is smaller for its first three active frames. Only hits grounded.
- Cargo: Releasing an opponent deals 4%
Strengths and Weaknesses
Strengths |
Weaknesses
|
- Strong Punish Game: Benefits greatly from an opponent's mistakes, often taking stocks in very few interactions
- High Damage Output: Almost all of Donkey Kong's attacks deal damage in the double digits, racking up percent quickly
- Great Range: Many attacks are fairly large, cover a lot of space and can serve as great poking tools
- Decent Mobility: While Donkey Kong is large and weighty, his speed isn't held back as is usual for heavies
|
- Poor Disadvantage: Donkey Kong's large size, heavy weight, and high gravity cause him to be easy combo food for most characters
- Projectile Fodder: Does not have consistent ways of getting in against zoners, due to a lack of anti-projectile options
- Exploitable Recovery: Up Special; While hard to contest, does not cover much vertical distance
|
Gallery
|
|
Neutral Special's shoulder hit only frame
|
Down Special's unexpanded hitbox
|
Up Air's SSF2 0.8 active frame, added in V1.12.3
|
Down Air's original active frame, now a startup frame from V1.12.3 onwards
|
|
Steam Workshop Link
https://steamcommunity.com/sharedfiles/filedetails/?id=3040908417