Introduction
"G Red is your partner. He fights in order to thwart the Galactic Emperor's evil plans! He may be small, but his potential power is unlimited!
Finish enemies with a G CRASH from close range!"
G Red is the flagship character of the game, with a multitude of long attack strings that flow into eachother for flashy high damage combos
at any situation. The initial hitbox of G Crash, his special move, pops up for a combo!
Overview
- Use G Buster to punish whiffed attacks and finish combos
- Landing, jab and dash attack strings all can be jump cancelled at some point for a special rekka string followup
- Use his special moves wisely as they can leave you wide open
- Abuse his generous frame data on whiffed normals as both movement and pressure tools against close airborne opponents
- Stop your Rekka combo midway and fastfall for combo extensions
Strengths |
Weaknesses
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- Amazing rushdown and movement
- High damage at any situation
- Plenty safe anti-air moves and followups
- Easy to learn and play
- Jump-cancels make for amazing shield pressure on characters with one
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- High cost and unsafe specials
- Can't mix you up well long or mid range
- Has a slow jumpsquat
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Stats
Tribe
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Cost
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HP
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Jump Type
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Machine
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510
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500
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Boost Jump
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Moves
Beam Gun B Shot
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Damage
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Startup
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Recovery
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Ammo
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Reload
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Hitstun
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17
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6
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N/A
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5
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Static, 180 frames
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stagger
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A fast gun laser. While backturned, try shooting while jumping for insane height.
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G-Buster B Shot (Charged)
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Damage
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Startup
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Recovery
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Ammo
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Reload
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Hitstun
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40 (40 hits)
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13f
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22f
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n/a
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-
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launch
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A beam cannon screen move. Good anti-air. Commonly used as a combo finisher and multi-hits from far away.
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Plasma Knuckle B Attack (Standing)
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Damage
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Startup
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Recovery
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Hitstun
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26
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6f
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11f
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stagger
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A gut punch that is very safe on whiff.
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Plasma Knuckle B Attack (Standing 2)
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Damage
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Startup
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Recovery
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Hitstun
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26
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8f
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14f
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stagger
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|
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Plasma Knuckle B Attack (Standing 3)
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Damage
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Startup
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Recovery
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Hitstun
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21
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6f
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14f
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launch
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An uppercut that launches. If jump-cancelled, you activate his rekka string upon pressing B.
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B Attack (Dashing)
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Damage
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Startup
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Recovery
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Hitstun
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26
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6f
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14f
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launch
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SHORYUKEN! An epic anti-air rising punch. If the grounded hitbox lands and is jump-cancelled, you can activate his rekka string, but his late aerial hitbox is also amazing for confirming into G-Crash.
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B Attack (Jumping)
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Damage
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Startup
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Recovery
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Hitstun
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35
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26f
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62f -> freefall
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-
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Has amazing tracking and can be used as an anti-air combo starter.
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B Attack (Airdash)
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Damage
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Startup
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Recovery
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Hitstun
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34
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23f
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35f
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-
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A downwards flurry of kicks. Combos into itself magically especially against air-tech. The first hit cancelled into G-Crash is very funky for combos, and also I feel that this move is very safe to throw out.
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B Attack (Landing)
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Damage
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Startup
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Recovery
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Hitstun
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26
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14f
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43f
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-
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A pop-up backflip attack. Jump-cancellable into rekka and flows really well during combos. Like most of his moves; very safe on whiff.
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G-Crash X
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Damage
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Startup
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Recovery
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Hitstun
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60 (3 hits)
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12f
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128f
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-
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A powerful burst of energy that G Red uses to create an electrifying punch. Has an initial hitbox that causes a hard knockdown upwards,
and deals a lot of damage. Can be used as a movement tool.
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Trivia
- G Red, being the main character of the game, is coupled along with Neo G Red and G Black as being the only playable borgs in the game with voice clips.
General
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Machine Borgs
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Ninja Borgs
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Knight Borgs
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Girl Borgs
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Musha Borgs
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Knuckle Borgs
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Gun Borgs
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Hero Borgs
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Wizard Borgs
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Idol Borg
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Demon Borgs
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Bug Borgs
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