Super Gotcha Force/G Red

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G Red

Introduction

"G Red is your partner. He fights in order to thwart the Galactic Emperor's evil plans! He may be small, but his potential power is unlimited! Finish enemies with a G CRASH from close range!"

G Red is the flagship character of the game, with a multitude of long attack strings that flow into eachother for flashy high damage combos at any situation. The initial hitbox of G Crash, his special move, pops up for a combo!

Overview

  • Use G Buster to punish whiffed attacks and finish combos
  • Landing, jab and dash attack strings all can be jump cancelled at some point for a special rekka string followup
  • Use his special moves wisely as they can leave you wide open
  • Abuse his generous frame data on whiffed normals as both movement and pressure tools against close airborne opponents
  • Stop your Rekka combo midway and fastfall for combo extensions
Strengths Weaknesses
  • Amazing rushdown and movement
  • High damage at any situation
  • Plenty safe anti-air moves and followups
  • Easy to learn and play
  • Jump-cancels make for amazing shield pressure on characters with one
  • High cost and unsafe specials
  • Can't mix you up well long or mid range
  • Has a slow jumpsquat

Stats

Tribe Cost HP Jump Type
Machine 510 500 Boost Jump

Moves

Beam Gun
B Shot
SGF G Red BShot.png
Damage Startup Recovery Ammo Reload Hitstun
17 6 N/A 5 Static, 180 frames stagger

A fast gun laser. While backturned, try shooting while jumping for insane height.

G-Buster
B Shot (Charged)
SGF G Red BCharge.png
Damage Startup Recovery Ammo Reload Hitstun
40 (40 hits) 13f 22f n/a - launch

A beam cannon screen move. Good anti-air. Commonly used as a combo finisher and multi-hits from far away.

Plasma Knuckle
B Attack (Standing)
SGF G Red BAtkStanding.png
Damage Startup Recovery Hitstun
26 6f 11f stagger

A gut punch that is very safe on whiff.

Plasma Knuckle
B Attack (Standing 2)
SGF G Red BAtkStanding2.png
Damage Startup Recovery Hitstun
26 8f 14f stagger

A side jab followup.

Plasma Knuckle
B Attack (Standing 3)
SGF G Red BAtkStanding3.png
Damage Startup Recovery Hitstun
21 6f 14f launch

An uppercut that launches. If jump-cancelled, you activate his rekka string upon pressing B.

B Attack (Dashing)
SGF G Red BAtkDashing.png
Damage Startup Recovery Hitstun
26 6f 14f launch

SHORYUKEN! An epic anti-air rising punch. If the grounded hitbox lands and is jump-cancelled, you can activate his rekka string, but his late aerial hitbox is also amazing for confirming into G-Crash.

B Attack (Jumping)
Damage Startup Recovery Hitstun
35 26f 62f -> freefall -

Has amazing tracking and can be used as an anti-air combo starter.

B Attack (Airdash)
Damage Startup Recovery Hitstun
34 23f 35f -

A downwards flurry of kicks. Combos into itself magically especially against air-tech. The first hit cancelled into G-Crash is very funky for combos, and also I feel that this move is very safe to throw out.

B Attack (Landing)
Damage Startup Recovery Hitstun
26 14f 43f -

A pop-up backflip attack. Jump-cancellable into rekka and flows really well during combos. Like most of his moves; very safe on whiff.

G-Crash
X
Damage Startup Recovery Hitstun
60 (3 hits) 12f 128f -

A powerful burst of energy that G Red uses to create an electrifying punch. Has an initial hitbox that causes a hard knockdown upwards, and deals a lot of damage. Can be used as a movement tool.

Trivia

  • G Red, being the main character of the game, is coupled along with Neo G Red and G Black as being the only playable borgs in the game with voice clips.


General
FAQ
Controls
Stages
Netplay
Glossary
Links
Machine Borgs
G Red
Isaac
Ninja Borgs
Knight Borgs
Vlad
Girl Borgs
Kei
Musha Borgs
Knuckle Borgs
Jack
Gun Borgs
Billy
Hero Borgs
Wizard Borgs
Idol Borg
Demon Borgs
Bug Borgs