KNOversion/Eddy

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Overview

Placeholder About Eddy

Playstyle
KO Eddy Icon.png Eddy is Dudley if he exclusively ate food from a BP.
Pros Cons

Move Data

Normals

Standing

5L
Damage Guard Startup On Hit On Block Invuln
15 Mid 5 +2 -1 -

Basic jab

5M
Damage Guard Startup On Hit On Block Invuln
40 Mid 9 0 -2 -
5H
Damage Guard Startup On Hit On Block Invuln
70 Mid 11 +3 -21 -

Crouching

2L
Damage Guard Startup On Hit On Block Invuln
15 Mid 5 0 -2 -
2M
Damage Guard Startup On Hit On Block Invuln
40 Low 7 0 -3 -
2H
Damage Guard Startup On Hit On Block Invuln
85 Mid 9 +3 -21 Air (4-11)

Jumping

Frame advantage assumes the move is hit at the lowest possible height on a standing opponent.

j.5L
Damage Guard Startup On Hit On Block Invuln
20 High 7 +12 +6 -
j.5M
Damage Guard Startup On Hit On Block Invuln
82 High 13 +22 +15 -
j.5H
Damage Guard Startup On Hit On Block Invuln
100 High 17 +Ground bounce +16 -
  • Ground bounces

Command Normals

Universal Overhead
6M
Damage Guard Startup On Hit On Block Invuln
100 High 24 - +2 -
  • Knocks down.
Low Hook
3H
Damage Guard Startup On Hit On Block Invuln
70 Low 12 +67 -7 -
  • Knocks down.
Rear Upper
4M
Damage Guard Startup On Hit On Block Invuln
40 Mid 10 +1 -2 -
Downward Cross
j.2H
Damage Guard Startup On Hit On Block Invuln
110 High 10 +30 +23 -
  • Knocks down against people in the air.

Remix

Gentleman's Parry
5R
Version Damage Guard Startup On Hit On Block Invuln
Parry - - 4 - - Strike (counter)
Projecile (dodge)
  • Counter, if someone hits it Eddy will smack them.
  • Projectiles will just go through it.
Attack 120 - - +90 - -
  • Counterattack, launches the opponent for a combo.
  • Has completely different frame-data from 5R~R entirely.
Gentleman's Quickdraw
5R
Damage Guard Startup On Hit On Block Invuln
80 Mid 25 +53 -16 -
  • Big half-screen punch.
  • Special cancelable on hit or block
Gentleman's Necessity
2R
Damage Guard Startup On Hit On Block Invuln
15 Mid 19 +24 +12 -
  • Comb toss.
  • Lands a little bit in front of Eddy.

Specials

Gentleman's Body Blow
5S
Version Damage Guard Startup On Hit On Block Invuln
Normal 95 Mid 16 +64 -5 Projectile (1-19)
  • Wall bounces on counterhit
EX 100 Mid 9 +Wall bounce -3 Projectile (1-25)
  • Wall bounces
Gentleman's Step
6S
Version Damage Guard Startup On Hit On Block Invuln
Normal - - - - - -
  • Command dash.
EX - - - - - -
  • Command dash.
  • Goes through opponents.
Gentleman's Launcher
6S~L/M/H
Damage Guard Startup On Hit On Block Invuln
45, 50 Mid 10 +43 -8 -
  • Launcher
  • Has a limiter that prevents you from getting a high launch more than once in a combo.
  • Landing just the second hit of the move temporarily bypasses it.
Gentleman's Gatling
6S~S
Damage Guard Startup On Hit On Block Invuln
106 Mid 10 +16 -12 -
  • Restand
Gentleman's Dance
4S
Version Damage Guard Startup On Hit On Block Invuln
Normal - - - - - -
  • Backwards command dash.
EX - - - - - strike, projectile (1-14)
  • Backwards command dash.
Gentleman's Haircut
4S~L/M/H
Damage Guard Startup On Hit On Block Invuln
100 Overhead 22 SKD -1 -
  • Does a sliding knockdown.
Gentleman's Haircut
4S~S
Damage Guard Startup On Hit On Block Invuln
100 Low 8 +59 -10 -
  • Sweep
Gentleman's Upper
2S
Version Damage Guard Startup On Hit On Block Invuln
Normal 40, 40 Mid 11 +47 -38 full
  • DP
EX 160 Mid 11 +Ground bounce -44 full
  • DP
Gentleman's Oppressor
2S~S
Damage Guard Startup On Hit On Block Invuln
80 Mid - +SKD -14 -
  • Follow-up after DP that SKDs.

Supers

Violent Gatling
236L/M/H
Damage Guard Startup On Hit On Block Invuln
400 Mid 10 +59 -22 -
  • Basic level 2 combo ender.
  • Can be canceled into 214L/M/H.
Violent Upper
214L/M/H (air OK)
Damage Guard Startup On Hit On Block Invuln
300 Mid 11 +51 -59 -
  • Reversal super.
  • Ground bounces on counter hit.
  • Air version is not a reversal.

Strategy

Combos

KNO Navigation

General
Controls
System
HUD
Characters
Eddy
Angous
One
Dr. Roger
Grandmaster Wu
Vile
Arzon
J.V.
Sahkive