Overview
Placeholder About Eddy
Playstyle
Eddy is Dudley if he exclusively ate food from a BP. |
Pros |
Cons |
|
|
Move Data
Normals
Standing
5L
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
15
|
Mid
|
5
|
+2
|
-1
|
-
|
|
|
5M
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
40
|
Mid
|
9
|
0
|
-2
|
-
|
|
5H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
70
|
Mid
|
11
|
+3
|
-21
|
-
|
|
Crouching
2L
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
15
|
Mid
|
5
|
0
|
-2
|
-
|
|
2M
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
40
|
Low
|
7
|
0
|
-3
|
-
|
|
2H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
85
|
Mid
|
9
|
+3
|
-21
|
Air (4-11)
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|
Jumping
Frame advantage assumes the move is hit at the lowest possible height on a standing opponent.
j.5L
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
20
|
High
|
7
|
+12
|
+6
|
-
|
|
j.5M
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
82
|
High
|
13
|
+22
|
+15
|
-
|
|
j.5H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
100
|
High
|
17
|
+Ground bounce
|
+16
|
-
|
|
|
Command Normals
Universal Overhead 6M
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
100
|
High
|
24
|
-
|
+2
|
-
|
|
|
Low Hook 3H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
70
|
Low
|
12
|
+67
|
-7
|
-
|
|
|
Rear Upper 4M
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
40
|
Mid
|
10
|
+1
|
-2
|
-
|
|
Downward Cross j.2H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
110
|
High
|
10
|
+30
|
+23
|
-
|
- Knocks down against people in the air.
|
|
Remix
Gentleman's Parry 5R
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
Parry
|
-
|
-
|
4
|
-
|
-
|
Strike (counter) Projecile (dodge)
|
- Counter, if someone hits it Eddy will smack them.
- Projectiles will just go through it.
|
Attack
|
120
|
-
|
-
|
+90
|
-
|
-
|
- Counterattack, launches the opponent for a combo.
- Has completely different frame-data from 5R~R entirely.
|
|
Gentleman's Quickdraw 5R
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
80
|
Mid
|
25
|
+53
|
-16
|
-
|
- Big half-screen punch.
- Special cancelable on hit or block
|
|
Gentleman's Necessity 2R
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
15
|
Mid
|
19
|
+24
|
+12
|
-
|
- Comb toss.
- Lands a little bit in front of Eddy.
|
|
Specials
Gentleman's Body Blow 5S
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
Normal
|
95
|
Mid
|
16
|
+64
|
-5
|
Projectile (1-19)
|
- Wall bounces on counterhit
|
EX
|
100
|
Mid
|
9
|
+Wall bounce
|
-3
|
Projectile (1-25)
|
|
|
Gentleman's Step 6S
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
|
EX
|
-
|
-
|
-
|
-
|
-
|
-
|
- Command dash.
- Goes through opponents.
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|
Gentleman's Launcher 6S~L/M/H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
45, 50
|
Mid
|
10
|
+43
|
-8
|
-
|
- Launcher
- Has a limiter that prevents you from getting a high launch more than once in a combo.
- Landing just the second hit of the move temporarily bypasses it.
|
|
Gentleman's Gatling 6S~S
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
106
|
Mid
|
10
|
+16
|
-12
|
-
|
|
|
Gentleman's Dance 4S
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
|
EX
|
-
|
-
|
-
|
-
|
-
|
strike, projectile (1-14)
|
|
|
Gentleman's Haircut 4S~L/M/H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
100
|
Overhead
|
22
|
SKD
|
-1
|
-
|
- Does a sliding knockdown.
|
|
Gentleman's Haircut 4S~S
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
100
|
Low
|
8
|
+59
|
-10
|
-
|
|
|
Gentleman's Upper 2S
|
Version
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
Normal
|
40, 40
|
Mid
|
11
|
+47
|
-38
|
full
|
|
EX
|
160
|
Mid
|
11
|
+Ground bounce
|
-44
|
full
|
|
|
Gentleman's Oppressor 2S~S
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
80
|
Mid
|
-
|
+SKD
|
-14
|
-
|
- Follow-up after DP that SKDs.
|
|
Supers
Violent Gatling 236L/M/H
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
400
|
Mid
|
10
|
+59
|
-22
|
-
|
- Basic level 2 combo ender.
- Can be canceled into 214L/M/H.
|
|
Violent Upper 214L/M/H (air OK)
|
Damage
|
Guard
|
Startup
|
On Hit
|
On Block
|
Invuln
|
300
|
Mid
|
11
|
+51
|
-59
|
-
|
- Reversal super.
- Ground bounces on counter hit.
- Air version is not a reversal.
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Strategy
Combos
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