Pocket Bravery/Changelog

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🇧🇷 PT

Last updated in version 1.23

Changelog

v1.23

• New server implementation for online restructuring (1/3);
• Reworked the matchmaking system to avoid not finding an opponent (just waiting) or the status bug with 9999 players online;
• New conversion in ranking code for the server, for better stability in the calculation and storage of points;
• Removed the possibility of inputting any action during the freeze of a super or Final Attack;
• Fixed AI bug that stopped Mingmei vs Hector's fight in story mode;
• Fixed bug texture for characters on continue, services and victory screens.
• Correction in the game's armor parameter (avoiding non-standard situations);
• New fix for grab vs strike collision;
• Corrected the transition from blocking to idle animation (it was destroying projectiles and escaping from situations that it shouldn't);

Kimberly
• Adjusted her Elemental dive, now both hits land when the opponent is crouching.

Arshavin
• Fixed "Russian Scissors" attack box (should be grab, was strike).

Malika
• Improved detection on short hop after "Kukuda" during trial 9.

Ndidi
• Slight change in the blockstun of crouching light punch;
• Slight command grab startup increase;
• The "Vertical shoulder" and Elemental inputs are now done with kicks, avoiding overlap with the command grab.

Jorge
• Far hard punch is now plus on block.

Hadassa
• Removed the restand situation using "Pisão" after hitting "Yop Chagi (advancing)".

Daisuke
• Fixed bug that allowed using the fast version of the overhead without being in a combo.

Hector
• New change to masked light kick, reducing the number of loops.

Kimberly
• Ajuste no dive Elemental, agora acerta os 2 hits com o oponente agachado.

Arshavin
• Corrigido box da "Tesoura russa" (deveria ser grapple, mas estava como melee).

Malika
• Correção na detecção do pulo curto após “Kukuda” durante o trial 9.

Ndidi
• Leve mudança no blockstun do soco fraco agachado;
• Leve aumento de startup no agarrão de comando;
• Mudança no comando da “Ombrada vertical” e do Elemental (agora é com chute), para evitar conflito com o agarrão de comando.

Jorge
• Soco forte de longe on block agora o deixa positivo.

Hadassa
• Removido restand do “Pisão” após acertar o “Yop Chagi (avançando)”.

Daisuke
• Correção de bug que permitia executar a versão rápida do “Overhead” fora de um combo.

Hector
• Nova mudança no chute fraco com máscara, visando diminuir a quantidade de loops.


General

Controls
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System
FAQ
Changelog
Malika
Ndidi
Jorge
Sebastian
Hadassa