Punch Planet/Agent G
Agent G is the classic shoto style character. He comes with all that you basically need: a fireball, a dp, and a bunch of strong buttons to control space in neutral. His 2MK and 5HP stand out as hard-to-contest buttons, and his 236P Lunar Disc fireball is a classic space control tool. He has amazing anti-airs as well, namely his 623K which has upper body invuln, and 5HK which allows for damaging juggles. To help deal with people using ATC to parry his fireball, he can charge Lunar Disc by holding P, which turns it into a fullscreen projectile and makes it more plus up close.
Agent's combo damage is off the charts as well, with tons of high damage juggle routes and links from his 214K specials. His natural launcher, 6HK, allows for high damage juggles afterwards. His 2HP is a great normal to start punishes with as well, as it combos to 214MK for extended links and grounded combos that hurt a ton. Spending meter is no issue either, with EX moves like 236PP, a strong DTC juggle starter with 623HK, and a very combo friendly super with 236236P Lunar Geyser. In the corner, he can do two supers in a single juggle, making for massive damage with 4 bars.
With his well rounded nature and his high damage, Agent seems very strong at a glance. However, a lot of these strengths are held back by his low health pool, which is the lowest in the game. This means that a mistake hurts hard with Agent, and in a game with parries, that can be a huge factor. He also struggles to really mix an opponent up without a knockdown, since his mixup mostly comes from crossup j.MK. He can enforce plus frames with brawling normals like 5LP, 2MP, and Lunar Discs, but he lacks a serious overhead threat. He also is a "jack of all trades, master of none" sort of character, as he has strong tools for most situations but often is beaten out by specialists.
All in all, Agent G is a good character if you want a versatile and simple all-rounder with damaging combos. He's familiar as a shoto, and it won't take long to pick him up and start playing.
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Character Profile
- Age: CLASSIFIED
- Height: CLASSIFIED
- Origin: CLASSIFIED
- Occupation: Galactic Agent
- Likes: Gymnastics
- Hates: Time Violations
- Weapon: Power Suit
- Health: 1000
- Dash Length: 18f
- Fastest Button: 5LP
- Reversals: EX Crescent Kicks, Lunar Geyser
Move List
Unique Moves
- 6MK
- 6MK > HK
- 6HK
Specials
- Lunar Disc: 236P
- ~Charge: 236[P]
- Crescent Kicks: 623K
- Crescent Splits: 214K
Supers
- Lunar Geyser: 236236P
- Legendary Agent: LK,LK,6,LP,HK
Normals
Standing Normals
Standing Light Punch
5LP |
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Standing Medium Punch
5MP |
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Standing Heavy Punch
5HP |
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Standing Light Kick
5LK |
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Standing Medium Kick
5MK |
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Standing Heavy Kick
5HK |
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Crouching Normals
Crouching Light Punch
2LP |
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Crouching Medium Punch
2MP |
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Crouching Heavy Punch
2HP |
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Crouching Light Kick
2LK |
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Crouching Medium Kick
2MK |
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Crouching Heavy Kick
2HK |
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Air Normals
Jumping Light Punch
j.LP |
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Jumping Medium Punch
j.MP |
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Jumping Heavy Punch
j.HP |
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Jumping Light Kick
j.LK |
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Jumping Medium Kick
j.MK |
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Jumping Heavy Kick
j.HK |
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Unique Moves
Forward Medium Kick
6MK |
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Forward Heavy Kick (After 6MK)
6MK~HK |
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Forward Heavy Kick
6HK |
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Special Moves
Crescent Kicks
623K |
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Lunar Disc
236P,236[P] |
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Crescent Splits
214K |
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Super Moves
Lunar Geyser
236236P |
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Legendary Agent
LK, LK, 6, LP, HK |
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