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Punch Planet is controlled with six attack buttons and the standard fighting game nine direction joystick.
LP = Light Punch / Jab MP = Medium Punch / Strong HP = Heavy Punch / Fierce LK = Light Kick / Short MK = Medium Kick / Forward HK = Heavy Kick / Round House
Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
Directional motions are used to execute specials and supers. Here is a list of common motions used in Punch Planet
Universal Command List
Throw - LP + LK - Classic grab, unblockable. Can be teched by pressing throw.
Absorb Time Cancel (ATC) - MP + MK Punch Planet's universal parry,has a 10 frame parry window indicated by your character turning blue, if struck during this window you can cancel into another parry, a block, a normal, or a special. After the 10 frame window you will enter a counter hit state indicated by your character turning red
Jump Time Cancel (JTC) - MP + MK Universal Overhead, buttons can be held to perform an empty hop
Double Time cancel (DTC)- After pressing an attack, hit the button again when it connects to cancel its recovery. This is Punch Planet's primary system mechanic and allows players to express themselves in an almost limitless amount of ways, including but not limited to, making moves safe on block, comboing off moves you normally would not be able to, and canceling your recovery when hitting an armored move in order to block.