Punch Planet/Maxx
Maxx is a bully character who uses forward moving specials, big buttons, and a unique armor buff to beat his opponents up. He can bully his way through neutral with big buttons and his forward moving [4]6HP Hook Swing. The light version is fairly safe, only punishable by a jab, and can be spaced to be made even safer. This is weak to parry and blocking closer, so Maxx comes with a forward moving command grab in [4]6K Ground and Pound to keep opponents on their toes. These can be made even harder to beat when Maxx uses 63214K Buff-U, where he takes a swig of his drink and tosses it away. This gives all of his specials armor, making it hard for the opponent to contest spaced Hook Swing or Ground and Pound.
Once Maxx scores a hit, he can do big damage, especially with meter. [4]6PP EX Hook Swing is a powerful launcher that can be jump cancelled, giving access to Maxx's surprisingly strong air juggle potential. Ending in a normal like j.HP allows for a safe setup for 63214K, letting Maxx choose between buffing himself or going for a mixup. He can mix surprisingly well, between his command grab, various frametraps, and a solid crossup with j.MP. With T-meter, he can convert from his overhead 6HP using DTC for big damage overhead mixups. All of this can be covered with 63214KK EX Buff-U, which tosses the bottle in front of him. He can also do this with meterless Buff-U if he already buffed himself, but it can be hard to get a knockdown without spending the buff in the first place.
Maxx is also great on defense, sporting the second highest total health value and a great reversal with EX Horny Toad. His various armored tools make him as scary on defense as he is anywhere else, but all of this is held back by a few key things. Maxx has to have resources to make things scary, from DTC to make Hook and Swing safe or EX Hook Swing for high damage and better knockdowns. He relies on EX Buff-U for his setplay, and his EX Ground and Pound is much faster, making for a much better mixup. Alongside this, if Maxx saves up 4 total bars, he immediately goes into Happy Hour, giving him his buff from Buff-U until his meter runs out. He also gets bonus armor on all of his heavy buttons, making it a very worthwhile tool if he can ever save up for it. Meter management is key. Alongside this, many of Maxx's tools have clear answers when not buffed: mashing tends to beat any random neutral Hook Swing or Ground and Pound, and getting buff safely in neutral is hard without spending a DTC since the animation lasts so long.
Maxx is a powerful character in a lot of situations on offense, defense, and neutral. He needs the right resources to really make it work, but if he can manage it, his potential to take over rounds and snowball with armored specials is threatening.
Pros | Cons |
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Character Profile
- Age: Unknown
- Height: 7'2"
- Origin: Planet T-03D
- Occupation: Bouncer
- Likes: Buff-U
- Hates: Last Call
- Weapon: Fists and Boots
Move List
Unique Moves
- 6MP
- Target Combo 1: 6MP > HP
- Overhead: 6HP
Specials
- Hook Swing: [4]6P
- Ground & Pound [4]6K
- Horny Toad: [2]8P
- Buff-U: 63214K
Supers
- Last Call: [4]646P
- Happy Hour: Automatically activated once 4 bars of meter are filled.
Grounded Normals
5LP
5LP
5LP |
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2LP
2LP |
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5MP
5MP |
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2MP
2MP |
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5HP
5HP |
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2HP
2HP |
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5LK
5LK |
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2LK
2LK |
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5MK
5MK |
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2MK
2MK |
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5HK
5HK |
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2HK
2HK |
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Air Normals
jLP
jLP |
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jMP
jMP |
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jHP
jHP |
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jLK
jLK |
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jMK
jMK |
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jHK
jHK |
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Unique Moves
FW.MP
6MP |
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Target Combo 1
6MPHP |
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FW.HP (Overhead)
6HP |
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Special Moves
Hook Swing
[4]6P |
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Ground&Pound
[4]6K |
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Horny Toad
[2]8P |
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BUFF-U
63214K |
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Super Moves
Last Call
[4]646P |
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Happy Hour
Automatic |
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