Rivals of Aether/Mollo/Strategy

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Mollo can play at any range but shines best in mid-close range, as spamming bombs from afar makes them easily parryable.

Bombs

Pulling Bombs
Mollo shouldn't pull bombs near his opponent in neutral, as getting hit may lead to Mollo getting blown up, especially by characters with long combos such as Wrastor or Elliana. Getting laddered while holding a Cherry Bomb or Firecracker will often result in extremely early deaths for Mollo.

Instead Mollo should pull bombs at midrange or when putting his opponent in disadvantage (such as when they're offstage or in hitstun).


Bombs in Neutral
Mollo can throw an uncooked bomb to bonk his opponent.

Doing this with an aerial down throw can true combo into a dair, to open up the opponent safely. Forward throw lead into a down tilt, fstrong or nair.


If a bomb is lying on the ground, or if Mollo did a grounded down throw, he can hit it around with his attacks.

Some key moves for bomb manipulation are:

  • Bair - low angle for hitting opponents near to the ground.
  • Ftilt - covers far and away, for covering plats and catching jumps
  • Utilt - sends mostly up
  • Ustrong - sends up and back at a high velocity
  • Jab - for hitting opponents directly in front of you or below ledge


If Mollo parries while holding an unstable bomb, the bomb will immediately detonate without Mollo taking damage. This is known as a Pocket Parry.

You can immediately act out of a pocket parry if you cancel the parry endlag with a dash or a jump.

These are useful for getting rid of bombs that you don't want, or as an offensive tool. Firecracker Pocket Parries make for extremely good anti airs.


Bombs in Advantage
Bombs are extremely useful in advantege. If you pull a bomb near the start of a combo, the bomb will often be unstable when the combo is about to end. You can throw bombs to confirm combos into kills, Extend combos, Techchase


The angles BBS uses

If Mollo pulls a finisher and uses side b, he has enough time to run up and hit it. This is known as a BBS, and is usually done with:

  • Fair
  • Fstrong
  • Ftilt
  • Ustrong


these 4 moves cover the majority of angles you'll want with finisher, but if you want a more custom angle, you can use nair1, as its angle flipper matches the direction you're going.




Parrying Bombs
You'll often need to parry your own bombs, such as when applying pressure with finisher.

Cherry, Firecracker & Flashbang all detonate on their 4th flash lying on the ground, or when flashing and they hit something.

⠀⠀ Black ⠀ >⠀ Vivid ⠀> ⠀ Bright ⠀⠀> ⠀ White

Finsher instead activates a "detonation sequence" when the other bombs would usually blow up.
You can base your timing as a half second after the beep, or when the bomb goes a bright colour.