Drilldown: TLA MoveData

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TLA MoveData > active : 0 or 10 or 30 & hitstun : 25 or 34 or Launch 0 or None

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input:
4 (3) · 4S (2) · 5L (2) · 5S (2) · 6S (1) · L (2) · T (6)
damage:
startup:
active: (Click arrow to add another value)
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

Showing below up to 19 results in range #1 to #19.

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