Drilldown: TLA MoveData

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TLA MoveData > active : 0 or 40

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input:
damage:
startup:
0 (1) · 14 (1) · 16 (1) · 18 (1) · 19 (1) · 30 (1) · 41 (1) · 5 (1) · 55 (1) · 8 (1)
active: (Click arrow to add another value)
recovery:
onBlock:
onHit:
blockstun:
hitstun:
chip:
scaling:

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