Drilldown: TLA MoveData

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TLA MoveData > active : 0 or 5 & hitstun : 18 or 34 or Launch 0 or None

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input:
damage:
startup:
active: (Click arrow to add another value)
recovery:
0 (2) · 10 (1) · 11 (1) · 13 (1) · 20 (2) · 28 (2) · 4 (1) · 8 (1)
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

Showing below up to 13 results in range #1 to #13.

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