Drilldown: TLA MoveData

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TLA MoveData > active : 5 or 10 & hitstun : 27 or 34 or Launch 0 or Launch 3

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input:
4L (2) · 4S (1) · H (2) · L (1) · T (6)
damage:
startup:
active: (Click arrow to add another value)
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

Showing below up to 14 results in range #1 to #14.

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