Drilldown: TLA MoveData

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TLA MoveData > active : 6 or 0

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input:
damage:
startup:
active: (Click arrow to add another value)
recovery:
0 (2) · 10 (1) · 11 (1) · 13 (1) · 20 (1) · 4 (1) · 5 (2)
onBlock:
onHit:
blockstun:
hitstun:
chip:

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