Drilldown: TLA MoveData
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Choose a table:
- AttackDataTable SG (1)
- CargoDemo (4)
- FOS MoveData (0)
- HDBZ CharStats (1)
- HDBZ MoveData (56)
- KBB MoveData (58)
- MBTL MoveData (1112)
- MoveData Revue (1)
- PFE CharacterAttributes (5)
- PFE DefaultMovelists (6)
- ROA MoveData (588)
- RushRev CharacterAttributes (14)
- SSBC CharacterAttributes (81)
- SSBC HomeStage (122)
- SSBC KirbyCopyAbilities (77)
- SSBC StageList (70)
- SSBC StageMusic (199)
- SSBC VersusTheme (75)
- TLA CharacterData (6)
- TLA MoveData (84)
- UNI2 CharStats (24)
- UNI2 MoveData (1385)
- UNICLR CharStats (21)
- UNICLR MoveData (1257)
- VSAV MoveData (882)
Use the filters below to narrow your results.
Burst (1) ·
Jump Attack (1) ·
Jump Drill (1) ·
Reject (1) ·
Slap (1) ·
Swat (1) ·
Swipe (1) ·
Throw (1) ·
Whip (1) ·
Whip Pounce (1) ·
Whip Splash (1)
4 (1) ·
4H (1) ·
4T (while being hit) (1) ·
5H (1) ·
5S (1) ·
6S (1) ·
6T (while blocking) (1) ·
H (1) ·
L (1) ·
T (1)
-1 (point blank) (1) ·
-15 (1) ·
-2 (1) ·
-20 (1) ·
-28 (1) ·
-5 (1) ·
-8, -2 (1) ·
+1 (1) ·
+10 (1) ·
0 (1)
[[File:TLA_Rice_4H.png|250px]] (1) ·
[[File:TLA_Rice_5H.png|300px]] (1) ·
[[File:TLA_Rice_5HH.png|250px]] (1) ·
[[File:TLA_Rice_5HHH.png|300px]] (1) ·
[[File:TLA_Rice_5L.png|200px]] (1) ·
[[File:TLA_Rice_5S.png|300px]] (1) ·
[[File:TLA_Rice_6S.png|250px]] (1) ·
[[File:TLA_Rice_6S4.png|300px]] (1) ·
[[File:TLA_Rice_Burst.png|200px]] (1) ·
[[File:TLA_Rice_Reject.png|200px]] (1) ·
[[File:TLA_Rice_Throw.png|200px]] (1)
None (1) ·
[[File:TLA_Rice_4H_Hitbox.png|200px]][[File:TLA_Rice_4H(2)_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_5H_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_5HH_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_5HHH_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_5L(1)_Hitbox.png|150px]][[File:TLA_Rice_5L(2)_Hitbox.png|150px]] (1) ·
[[File:TLA_Rice_5S_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_6S_Hitbox.png|250px]] (1) ·
[[File:TLA_Rice_6S4_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_Throw_Hitbox.png|200px]] (1)
None (1) ·
Can’t be counterhit while airborne. Gains 200 meter. (1) ·
Costs 1000 meter. Can’t hit opponent during Reject juggle state. Has 10 frames of hitstop. (1) ·
Costs 2000 meter. Sends opponent full screen. (1) ·
Gains 500 meter on hit. Most cases, can’t hit opponent during 1st 3 frames of transition between states. (1) ·
Has 12 Hitstop. Has Launch 1 versus air opponent. (1) ·
Has Launch 3 hitstun versus air opponent. (1) ·
Second hit has negative pushback. (1)
Showing below up to 11 results in range #1 to #11.