Drilldown: TLA MoveData

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TLA MoveData > damage : 160 or 300 or 4 x 40 or 60

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input:
4H (1) · 4L (2) · 4S (1) · 5H (2) · 5S (1) · H (2) · L (1) · T (1)
damage: (Click arrow to add another value)
startup:
0 (1) · 10 (4) · 16 (1) · 20 (1) · 5 (1) · 8 (1)
active:
10 (3) · 3 (2) · 40 (1) · 5 (3) · 8 (1)
recovery:
onBlock:
onHit:
blockstun:
chip:

Showing below up to 11 results in range #1 to #11.

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