Drilldown: TLA MoveData

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TLA MoveData > damage : 160 or 300 or 4 x 40 or 60 or 80, 40 or 90

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input:
4H (2) · 4L (2) · 4S (1) · 5H (2) · 5S (2) · H (2) · L (1) · T (1)
damage: (Click arrow to add another value)
startup:
0 (1) · 10 (4) · 15 (1) · 16 (1) · 20 (2) · 5 (1) · 8 (1)
active:
recovery:
onBlock:
blockstun:

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