Drilldown: TLA MoveData

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TLA MoveData > damage : 4 x 40 or 50 or 100 or 160

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input:
damage: (Click arrow to add another value)
startup:
0 (2) · 20 (1) · 29 (1) · 32 (2) · 42 (1) · 5 (2) · 50 (1) · 8 (1)
active:
recovery:
0 (1) · 1 (1) · 10 (3) · 15 (1) · 20 (1) · 35 (2) · 5 (2)
blockstun:
chip:

Showing below up to 12 results in range #1 to #12.

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